I Shall Remain (ISR) makes you responsible for the life of one US Marine who has awoken in a Zombie infested world. Its up to you to lead him on a path that will allow him to survive, fight back and become a leader of men. ISR has superb artwork, music and storytelling that is reflective of the high quality standard that its creators live for. Its creators have challenged themselves to leave a lasting impression on the independent gaming industry with a serious, entertaining and cost-effective game dedicated to a group of young people who created a culture. ISR will be released in episodes. Each episode of the game will build on previously installed content and will have new features, content and will tell a new part of the game story. The game's prologue will be released in January 2011 for free and will include a tutorial so players can have a running start when the first game episode is released.
I'd like to start by saying that I think the core gameplay is really interesting, but are some flaws that need to be dealt with before release. First of all the controls aren't very intuitive and neither is the way you've introduced them. The tutorial needs some work because showing each control one at a time via text at the top of the screen isn't great way to teach the player the mechanics, the best way is to make them learn by doing the actions and some of the actions you couldn't even test out because there wasn't a single team member or any health to pick up. Also you should have the controls mapped out in a list somewhere in your pause menu. The UI for the inventory isn't very good and you might want to change the fonts so it is more legible. Another thing you should tackle is making it easier to switch characters in the inventory screen, because the buttons are way too small. Maybe just make the character sheets into individual tabs that way if you want to give someone an item you could drag and drop it on the respective character's name. The framerate chokes when there are a lot of zombies and that became apparent when I first got to the hospital. Then there is the issue of going indoors, it's difficult to see in small rooms and it would help if the walls became semi-transparent especially when you are in the room. All in all though the game is really cool and I could see myself playing a lot of it if these issues are dealt with. I hope this review helped and looking forward to seeing the final product.