This is the third update to Humans Must Prevail, which includes the new textured buildings and attacking buildings.
Humans Must Prevail is a game where you destroy cities and their inhabitants just for fun. Currently, the fourth Beta is going to be released on Desura on February 4th, including a lot of additions never seen before. I you want to grab it now, take advantage of the currently reduced price on Desura.
Inside the campaign screen you can decide what city to attack in the current isle. Currently the selection screen has some goals to destroy each city, but the goal just gives you the satisfaction of setting permanently on fire the given city. In the near future, destroying each city will give you a nice reward proportional to the given goal.
The new ape model let's the user recreate their king-kong fantasies and smash the cities with a bulked creature. The ape model can be combined with the saur model to give a better balance on speed or skill bonuses.
The new skills included in the premium version of the game lets you deal a LOT of damage to the city in a very short time, allowing the player to deal more efficiently with the military personel. Some of the skills need good timing to take the best advantage of them.
With the next releases, the game will have new enemies (helicopter, rocket launchers, bazooka military men, mechs, etc) and new body styles (demon, spider, robot, etc) that will let you enjoy a lot more destroying whole cities.
The only question remaining is: Will you be a Saur or an Ape?
Fixed some bugs with the previous beta, here's a better version with some bugfixes. A lot more are on their way.
Latest tweets from @johnvillarz
23hours 14mins ago
@gustavo__san or vine ;)
Oct 20 2014, 11:36am
Oct 20 2014, 11:36am
@epyoncf Heh! Was reading about Horror roguelikes (i'm developing one atm) and found your "rant" on Roguebasin about Horror types! wtg!
Oct 20 2014, 11:04am
Oct 19 2014, 6:23pm
If anyone is wondering, that last tweet was about a fps-horror-roguelike I'm developing atm... Alpha will be out in a couple of weeks
Oct 19 2014, 12:46am
Oct 18 2014, 11:53pm
Oct 17 2014, 7:47am
Oct 17 2014, 7:46am
@rohan_narang15 Thanks pal! Getting rid of the feature creep ridden game i was coding previously though :)
Oct 16 2014, 1:40pm