Be the monster and try to destroy the city as fast as you can. Humans will defend themselves as hard as they can and in the end they will always prevail.

Windows & Linux FULL version Humans Must Prevail

OUYA Version (updated Jan. 8, 2013) Download Now


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Will you be a saur or an ape? Complete skill roster for the initial release Final ape model
Blog RSS Feed Report abuse Latest News: Humans Must Prevail Fourth Beta

1 comment by johnvillarzavatti on Jan 31st, 2014

Humans Must Prevail is a game where you destroy cities and their inhabitants just for fun. Currently, the fourth Beta is going to be released on Desura on February 4th, including a lot of additions never seen before. I you want to grab it now, take advantage of the currently reduced price on Desura.

Humans Must Prevail

Campaign Mode

Campaign screen, finished

Inside the campaign screen you can decide what city to attack in the current isle. Currently the selection screen has some goals to destroy each city, but the goal just gives you the satisfaction of setting permanently on fire the given city. In the near future, destroying each city will give you a nice reward proportional to the given goal.

New Ape Model

Final ape model

The new ape model let's the user recreate their king-kong fantasies and smash the cities with a bulked creature. The ape model can be combined with the saur model to give a better balance on speed or skill bonuses.

Complete skills roster

Complete skill roster for the initial release

The new skills included in the premium version of the game lets you deal a LOT of damage to the city in a very short time, allowing the player to deal more efficiently with the military personel. Some of the skills need good timing to take the best advantage of them.

With the next releases, the game will have new enemies (helicopter, rocket launchers, bazooka military men, mechs, etc) and new body styles (demon, spider, robot, etc) that will let you enjoy a lot more destroying whole cities.

The only question remaining is: Will you be a Saur or an Ape?

Will you be a saur or an ape?

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Humans Must Prevail Beta 3 for Linux (32/64 bits)

Humans Must Prevail Beta 3 for Linux (32/64 bits)

Jan 9, 2014 Full Version 1 comment

This is the third update to Humans Must Prevail, which includes the new textured buildings and attacking buildings.

Humans Must Prevail Beta 3 for Windows

Humans Must Prevail Beta 3 for Windows

Jan 9, 2014 Full Version 0 comments

This is the third update to Humans Must Prevail, which includes the new textured buildings and attacking buildings.

Humans Must Prevail Beta 2 for Linux (Tarball)

Humans Must Prevail Beta 2 for Linux (Tarball)

Nov 25, 2013 Full Version 0 comments

First Beta for Humans Must Prevail on Linux. Includes bug fixes and better buildings (no more boring boxes). The bug fixes includes fixes on the server...

Humans Must Prevail Beta 2 for Windows

Humans Must Prevail Beta 2 for Windows

Nov 25, 2013 Full Version 0 comments

New Beta for Humans Must Prevail. Includes bug fixes and better buildings (no more boring boxes). The bug fixes includes fixes on the server backend too...

Humans Must Prevail First Beta for Windows, Rev. 2

Humans Must Prevail First Beta for Windows, Rev. 2

Nov 17, 2013 Full Version 0 comments

Fixed some bugs with the previous beta, here's a better version with some bugfixes. A lot more are on their way.

Humans Must Prevail First Beta for Windows

Humans Must Prevail First Beta for Windows

Nov 16, 2013 Full Version 0 comments

This is the Humans Must Prevail installer for Windows 32-Bits. It has been tested only in Windows 7, so please if you find bugs or problems with the install...

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Johnyliltoe
Johnyliltoe Feb 19 2014, 8:20pm says:

FINALLY got around to showcasing this on my YouTube channel. A few minor bugs, but a pretty good game!
Youtube.com

+1 vote     reply to comment
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Humans Must Prevail
Developed By
johnvillarzavatti
Engine
Unity
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Official Page
Viciousrobotrodent.com
Release Date
Released Sep 20, 2013
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @johnvillarz

@gustavo__san or vine ;)

Oct 20 2014, 11:36am

@gustavo__san gfycat

Oct 20 2014, 11:36am

@epyoncf Heh! Was reading about Horror roguelikes (i'm developing one atm) and found your "rant" on Roguebasin about Horror types! wtg!

Oct 20 2014, 11:04am

RT @smokingbunny: slightly crapped myself coding when this crawled up to my foot #500px #photos #animals #gamedev #indiedev T.co

Oct 19 2014, 6:23pm

If anyone is wondering, that last tweet was about a fps-horror-roguelike I'm developing atm... Alpha will be out in a couple of weeks

Oct 19 2014, 12:46am

Added: Bulletholes, map, Fog of war on the map, containers and bg music #screenshotsaturday #gamedev #indiedev T.co

Oct 18 2014, 11:53pm

@AlcaldiaBaruta genera cola saliendo de la urbanización todos los días @EUtrafico

Oct 17 2014, 7:47am

@AlcaldiaBaruta una semana lleva ya estacionado vehículo sin moverse frente a la iglesia de Manzanares @EUtrafico T.co

Oct 17 2014, 7:46am

@rohan_narang15 Thanks pal! Getting rid of the feature creep ridden game i was coding previously though :)

Oct 16 2014, 1:40pm

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