Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne. Both teams are based at opposite sides of a map. The map is split into three continuous 'lanes' (Two in one of the lesser played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed 'creeps' are spawned every thirty seconds, and run along their lane until they meet opposition - which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure; the Hellbourne's 'Sacrificial Shrine', or the Legion's 'Tree of Life'. At any point after fifteen minutes has expired a team can choose to concede defeat - this loses them the game and requires a unanimous team vote to pass.
Calling all architects! It’s time to dust off your tape measures, scales, and tracing paper: Sol’s Theatre, Newerth’s $10,000 map making contest...
heroes of newerth community custom maps contest
These are the system requirements for Heroes of Newerth
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