Heroes of Eterna is a Class based, Zelda inspired, co-operative arcade game for up to 5 players (4 controllers and a keyboard). The objective is to clear waves of increasingly powerful monsters across numerous regions and dozens of maps while progressing through over 30 distinct playable classes, each with their own skills and abilities.

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2 comments by Jutaris on Oct 29th, 2013

Alrighty folks! If you've been following my blog, or Twitter feed (and let's be honest, you haven't XD) then you might have noticed some rumblings about porting Heroes of Eterna to Playstation Vita via the MonoGame port for PSM. Well, let's make it official!

There we are, running for reals on a Vita! There's still quite a ways to go  before the game is fully finished, But I felt that this was a pretty exciting development and thought I'd share it. There's also been a fair amount of progress on the core game itself in the last several weeks including several new monsters and skills as well as a plethora of bug fixes and performance enhancements.
For now, I'll leave you with some screenshots I snapped while doing some testing.


Try the Windows Demo!

Early Demo 1

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Early Demo 1

Early Demo 1

Sep 15, 2013 Demo 0 comments

Here is an early demo release. It features 5 classes and 2 regions. Setup includes required XNA 4.0 Runtimes.

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TheFadedDarkness Oct 2 2013, 10:12pm says:

Tagged with vita does that mean your porting it to PSM?

+2 votes     reply to comment
Jutaris Oct 4 2013, 1:47am replied:

It does indeed. My early attempts weren't very promising, but after a little tweaking, it runs almost ok. Will certainly take some work, but PSM is now a targeted platform.

+2 votes     reply to comment
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Heroes of Eterna: A Casual Quest
Windows, VITA, X360
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Heroes of Eterna - Updated PSM build to sort of work with touch input.

Jul 10 2014, 5:26am

Step one, get it to run on device. Step two? Convert mouse control to touch control. T.co

Jul 10 2014, 4:08am

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