Heroes of Eterna is a Class based, Zelda inspired, co-operative arcade game for up to 5 players (4 controllers and a keyboard). The objective is to clear waves of increasingly powerful monsters across numerous regions and dozens of maps while progressing through over 30 distinct playable classes, each with their own skills and abilities.
Alrighty folks! If you've been following my blog, or Twitter feed (and let's be honest, you haven't XD) then you might have noticed some rumblings about porting Heroes of Eterna to Playstation Vita via the MonoGame port for PSM. Well, let's make it official!
There we are, running for reals on a Vita! There's still quite a ways to go before the game is fully finished, But I felt that this was a pretty exciting development and thought I'd share it. There's also been a fair amount of progress on the core game itself in the last several weeks including several new monsters and skills as well as a plethora of bug fixes and performance enhancements.
For now, I'll leave you with some screenshots I snapped while doing some testing.
Today I've released an updated demo, complete with installer! Check it out on the Downloads tab.
Initially built in 30 days for the RPG Maker contest. This spinoff TRPG project uses the Heroes of Eterna Core engine and assets. It's been tightened...
Here is an early demo release. It features 5 classes and 2 regions. Setup includes required XNA 4.0 Runtimes.
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Tagged with vita does that mean your porting it to PSM?
It does indeed. My early attempts weren't very promising, but after a little tweaking, it runs almost ok. Will certainly take some work, but PSM is now a targeted platform.
Well, looks like that plan is out. Missed the window for PSM.