Post news Report RSS Intelligence Bulletin Vol 1 * No 7

Welcome to the seventh “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress of Heroes & Generals and show you what each of us are working on at a weekly basis.

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intelligencebulletingvol01no07 We’re still getting Alpha-signups – as a matter of fact we just passed 10,000 sign-ups this Friday!

So next step would of course be to give out a whole lot of Alpha-keys – AND we would love to invite all of you in to play Heroes & Generals – BUT, our back-end servers are still not ready for so many simultaneous players.

We are working hard on increasing the capacity and getting the servers more stable, so we can invite more Alpha-players, but please have some patience a little while yet! We will send out more Alpha-keys in the next couple of weeks.

Team Debriefing this week has been dropped because the office was closed down Friday (due to the Danish autumn holiday season) where we usually debrief, so we’ll jump directly to Developer Blogs this week.



Developer Blogs this week

The correct combat gear for the right weapons

By Reto.Mato
“We plan to equip the players with the correct associated ammunition pouches, bags and boxes when switching between the weapons. The combat gear will be shown on the character in-game. So if for example you switch from a sniper rifle to a sub-machine gun, the ammunition pouches will be replaced by the historically correct, elongated sub-machine gun magazine pouch. Likewise switching to a light machine gun the player will be equipped with a box of ammunition.” Read More

Forum, community & user driven development

By Reto.Robotron3000
“Since the beginning of time. sorry since the beginning of the development of Heroes & Generals it has been our wish to build the game in as close cooperation with the players as possible. This is where the forum comes in.” Read More

Voice Communications

By Reto.Topo
“As a CEO I have many administrative tasks – some more exciting than others ;-) . One thing I’m truly excited about is that we’ve just signed a deal with Vivox, so that we can give you a first class voice communication systems for your command and control.” Read More

Large scale terrain vegetation

By Reto.Hal9k
“Initially we wanted vegetation to play a role in the gameplay, eg. we wanted players to be able to crouch and hide in the vegetation. In most other games (at least in those I’ve played) the vegetation is clipped away in the distance leaving the ground completely uncovered. The effect would be that the player would crouch down thinking he would hide in the high grass, but in reality all other players would be seeing him crouching on a bare piece of ground.” Read More

Incoming! German mortar in-game graphics

By Reto.Robotron3000 & Reto.Hr.Wille
“Since we mentioned a short while ago that we are working on mortars, we felt that we should show you all a bit more, so here is a view of the in-game model of the Axis’ mortar.” Read More

NOTICE

The Intelligence Bulletin is designed primarily for the use of the members of the Heroes & Generals community. It is a vehicle for the dissemination to them of the latest information received from Reto-Moto Intelligence sources about the development of Heroes & Generals. Readers are invited to comment on the use that they are making of the Intelligence Bulletin and to forward suggestions for future issues.

Reto-Moto Intelligence Division,
Developer Department


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(Heroes & Generals blog link)

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