An episode 3 replacement for Heretic, playing on the story of Corvus' exile as he was under the curse of D'sparil.
Read the back story under "Info" in Heretic.
Author droning on : This project was all about having fun with making the mapslike Cosby on crack and resources. I didn't bother second guessing myself (that doesn't mean that I didn't still make use of critical thinking though) and I think the project is better for it. The mantra was that I worked on it because I wanted to, everytime. It wasn't about making every room the best it could be, but to not get caught up on meaningless details. If I wanted to feel like I made progress, I would just push ahead and make a room. If it wasn't too bad, I'd keep it. (in other words, most of the time) Actually. This is the first multilevel wad I make myself that isn't a TC/PC. I suppose it's about time. Actually, I've been thinking of making an Heretic wad for some years now. I even did consider to make Phobia (The age) for Heretic. But for whatever reason I can't recall now, I decided against it. Probably thought tha the cartoony aspect of Heretic would blend poorly with Phobia's direction. Or maybe it was because I had already used Doom resources for a few things in Phobia, and didn't care to remake them. Either way, here is my Heretic wad, finally. If you've actually bothered to read this far, thanks.Additional Credits to : -My brother Karl for making the Secret map and testing it all in Coop with me. -Khorus, Udderdude for beta testing. -Creaphis for his hcount.wad, which I used as base when I made the conveyorbelt scripts. -Gez for finding a bunch of bugs in the original release and telling me about them. -John Romero for Heretic and Hexen. -ID and Raven of course for the games.
Currently, the best among the competently designed episodic mods for Heretic. Uses all the necessary hi-end editing and design tricks to build a gorgeous fantasy world for you to do a grand battle-adventure in. Dead on with thematic design, color design, geometry and architectural detailing. And while it is not perfect, lacking polish in quite a few places and even sporting rookie mistakes in some techniques that surprisingly neighbor side-by-side with other really advanced and well-executed concepts...But there is one critical key element that distinguishes this mod from the handful of its high-end competitors. Curse of D'Sparil does not try to change the formula that works. It does not try to pound Heretic mechanics into something that it was never meant to be or does not work well with. It does not try to reinvent the wheel. It takes the existing wheel, - and works with it, and works well. Combined with the competent design and creative tricks - this mod is easily a 10-score.