A rogue like dungeon crawler that reads and posts tweets on Twitter in order to create and play dungeons collaboratively! Tweets are made using our own encoding method so that each tweet represents a new room inside a dungeon. Lots of these tweets then come together to make a dungeon that is expansive and labyrinthine! Anyone can tweet to any dungeon and add rooms to it - the creative possibilities are potentially endless!

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0 comments by OxyOxspring on Aug 7th, 2014

On the 4th of July 2014, Kieran and I worked tirelessly throughout the day to thoroughly test the first public build of Hashtag Dungeon. We added the last few items we had on our to-do list and then hit the build button.

Unfortunately it was at that very moment the broadband for the majority of the east of Great Britain decided to explode. We ended up having to upload the final version via a phone's internet tether at about 3am on the 5th!

This late launch would all have been fine if we didn't have to be up at around 5-6am in order to get to London for the London Anime and Gaming Convention 2014… so there was absolutely no time for a lie in! Luckily we were in good spirits and managed to (with the aid of coffee) make it to London in time for set up. Many thanks to Tom, one of our most excellent musicians, for driving us down in the car.


LAC was very exciting for all of us! It was our first experience of running a booth at an actual convention. We'd like to thank Pia for helping us arrange getting a table for the convention – we couldn't have done it without you!

You might be thinking, “Surely going to a convention the day after release might be a bad idea? Surely you won’t have access to your builds if there’s a problem with the version online?” – Yes, yes it was a bad idea. It was only a matter of time before my phone started going crazy with tweets from people who weren't able to download the game. It turns out that because i’d included a ‘#’ in the uploaded file name people weren't able to download it from the itch.io servers. Whoops…

The week after I was at the Loading Bar for the Indie Launch Event alongside games like Tango Fiesta and QUBE. It was awesome to meet other developers and get their feedback in such an awesome game-themed atmosphere. I'd like to thank Failnaut for inviting me along and letting me show the game!


We decided we’d go for a soft launch and not actively contact sites like Polygon at first because we want to make sure the servers are able to handle the load over time. We were worried that if we got a massive surge of people playing in the first week we might end up having problems we wouldn't be able to deal with quickly. We wanted to avoid a situation like other online-based games have on launch.

Having a soft launch has been excellent because we've been able to deal with bug reports on a one-on-one basis. If we’d had loads more people playing we’d probably get spammed with the same bug report over and over again. It’s nice to have a small community at this point as we can talk to them all directly.

We've received great feedback from our players so far! There have been a few bugs here and there but thanks to the auto-updater we have been able to patch the game quickly and efficiently!

Our Upcoming Update

Since we released we've been taking all our player feedback on board, there is a big to-do list of things that people have suggested and what we think would help players make and play better and bigger dungeons.

I've been referring to the next update as the 'magic' update because I've been putting in a lot of magic related stuff. I've added a summoning circle to the game that players can use to summon different things. We hope that people will collaborate together in order to decipher the different magical combinations.


Of course there's always a risk with dealing in magicks that are incredibly powerful. One wrong element or slight error in the star alignments might summon forth something slightly less than friendly:


I've also been slowly but surely adding in a mage for each of magical forces in the game, here is a picture of them standing in their corresponding locations in the summoning circle:


Plus with the addition of a bunch of extra items, backgrounds, traps, sound effects and UI features this is bound to be a most excellent update for our players! Stay tuned for it!

You can buy Hashtag Dungeon on our website now via itch.io!

You can also help support us by voting for and sharing our Steam Greenlight page!

Post comment Comments
letsmaybeLP92
letsmaybeLP92 Aug 26 2014, 2:20am says:

Will you provide Steam keys to buyers of Groupees Build a Greenlight Bundle 9 when the game is greenlit?

+1 vote     reply to comment
OxyOxspring
OxyOxspring Aug 31 2014, 11:22am replied:

Yeah. Anyone who has bought access to the early alphas will be getting a Steam key. That is of course only if we do eventually get greenlit!

+1 vote     reply to comment
RagerX
RagerX May 14 2014, 12:43pm says:

Cool, can't wait!

+2 votes     reply to comment
ChrispGames
ChrispGames Apr 9 2014, 11:12am says:

looks great. Tracking it :D

+3 votes     reply to comment
OxyOxspring
OxyOxspring Apr 10 2014, 7:15am replied:

Glad you like the look of it! :)

+2 votes     reply to comment
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Hashtag Dungeon
Developer
Hitpoint Games
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Official Page
Hashtagdungeon.com
Release Date
Released Jul 4, 2014
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

@GMShivers @joeparlock @DarkestKale Not when you're supposed to be a software developer.

7hours 14mins ago by oxyoxspring

@GMShivers @joeparlock @DarkestKale Company consisted of three managers a web scripter and an artist. They had no programmer of their own.

7hours 15mins ago by oxyoxspring

@GMShivers @joeparlock @DarkestKale Did you ask for x86? Nah we didn't know there was a difference, we just wanted an apk.

7hours 17mins ago by oxyoxspring

@GMShivers @joeparlock @DarkestKale Mine was: Oh - we have an android app that our team made. But it only works on ARM devices, we need x86.

7hours 18mins ago by oxyoxspring

@infinite_ammo I had terrible anger management until I worked at a supermarket for three years. I had to force myself to control it better.

7hours 20mins ago by oxyoxspring

RT @davidschneider: Some Westminster politicians may find what Alex Salmond's done confusing. It's called "acting with integrity". Feel fre…

Sep 19 2014, 12:06pm by oxyoxspring

@DarkestKale Approved.

Sep 19 2014, 11:58am by oxyoxspring

This technique was pioneered by the Mayans, but unfortunately died out with them. Only to be rediscovered by me in a few hours.

Sep 19 2014, 10:33am by oxyoxspring

I might even crit roll and then accidentally discover the long forgotten process of turning breaded chicken into platinum bars.

Sep 19 2014, 10:31am by oxyoxspring

Chicken Katsu Curry tonight with @lexicobob. It's gonna be wonderful.* *Or a complete mess depending on our cooking skill rolls.

Sep 19 2014, 10:30am by oxyoxspring

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