Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Teaser Shot - Streets (1v1) (view original)
Teaser Shot - Streets (1v1)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
SinKing
SinKing - - 3,119 comments

I'm confused - I thought you had migrated to Unity engine. I was gonna say: This looks just like in UDK! ^^

I'd suggest not using UDK'S night template, because it is simply too bright and washes out the color depth on your nice assets. However, this street is looking great!

Reply Good karma Bad karma+2 votes
MattCan36 Author
MattCan36 - - 72 comments

There is a game similar to ours that recently migrated to Unity, we started in UT3 then migrated to UDK once it was released. :)

I completely agree with you, it needs a custom sky and better lighting rig which it will get before its ever publicly released. Thank you!

BTW I sent you a PM with some details.

Reply Good karma+2 votes
SinKing
SinKing - - 3,119 comments

Yeah, sorry but I quit my Facebook account 2 years ago and never regretted it.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

WIP shot of our first playable map for Hanako. This is a small 1v1 map we're using as a proof-of-concept for new art direction and early prototyping of game play.