Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Add media Report RSS Night Streets Comparison (UDK vs. UE4) (view original)
Night Streets Comparison (UDK vs. UE4)
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SinKing
SinKing - - 3,119 comments

I take it you made new terrain with U4? Looks good. It also blends much better than before.

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Description

A first-pass look at migrating Night Streets from UDK to UE4. There's still more to be done, but with basic material setups and placing all the assets again, the new lighting model is very fun to work with.