Programmer: TREY777
Texture art: Trey777

So far we have:

Menu:(DONE)
Multiplayer menu: (0%)
In game menu: (25%)
Animation code:(50%)
Sound:(0%)
Base code:(DONE)
Controls:(DONE)
Weapon list:(60%)
Weapon input (DONE)
Health bar and ammo bar (DONE)
HUD (DONE)
Camera movement (DONE)
Map,gravity,movable object,collision coding(65%)

Planed:

-Particals (5%)
-single player planing (50%)
-single payer coding and texturing (25%)
-multiplayer concept for next version (0%)

Message to fans on Moddb:

ALPHA release soon after big update!! 

Image RSS Feed Latest Screens
Last pic till release :) Pistol and Pistol hud AR and AR hud
Blog RSS Feed Report abuse Latest News: Game Variants

2 comments by trey777 on Aug 20th, 2011

Yo whats up! Time fore the big update !!!

Today i finnaly got finished with 95% of the base code for the alpha :)

So now time to work on Game variants!! such as: gruntpocalypse, Infection, and Story mode.

-------------------------------------------
On track for Alpha:
-------------------------------------------

Code Optimization: 95%
Image Optimazation: 100%
Cotrols: 100%
Menu systems:95%
G_Weapons: 100%
Weapon Range: 100%
Weapon Input: 100%
Enemy AI: 100% (random bot speed and movements)
Muzzle Flash: 100%
Save Game: 100%
Respawn locations: 100%

Lines of code in engine: 1,381 Lines
-------------------------------------------
Game Variants:
-------------------------------------------

Infection: (5%)
Gruntpocalypse: (95%)
Single player: (0%)


Infection mode description:

Infection in HaloL is the same as in reach. You start as a human or a zombie and play aganst bots
Code brakedown: At the moment i have figured out i can use the same images for the same bots just diferent animations and AI blocks... The player and zombies will look the same because i cant spare the space in the ammout of images i can load...

Gruntpocalypse mod description:

Gruntpocalypse mode is where the player has to defed aganst many, many, many! grunts and stay alive
Code brakedown: Right now this is almost done i just have to work out the spawn locations... The Grunt AI is vary basic so dont expect amazing stuff... 


Ai isnt my thing at all... Remember this is my first time dealing with any code that is this hard... in otherwords im a C student and you want me doing grade A work... not happening yo... But yes the AI that i have set up now is basic but really grunts are supposed to be somewhat stupid...

-------------------------------------------
AI functions for Grunts:
-------------------------------------------
The AI for the grunt follows the player and when in range fires... The AI also avoids bing shot buy jumping out of the way...

-------------------------------------------
Ai fuctions for Spartains:
-------------------------------------------
Ahhh the spartains yes well we dont want "retarted" bots as one would say so i have tried my best to think it all out and yes they will be allot harder to kill!! The AI that i have writen down is if they are on the Zombie team then they will spawn with only one weapon (sword) and the ai tracks the player and has a random run function and lung function... if the enemy (spartain) is within 25pixels of Zombie[1] then find its direction face it and attack... the spartains AI on the other hand is made to run away or fight to simulate a fight or flight reactions as all humans have... :) kinda niffty dont ya think !!

Well thats all i got for now Alpha is within the week i can ensure you i just have to fixe 3 things !

Thank you 
~Trey777~

 

Post comment Comments  (0 - 10 of 75)
Balfias
Balfias Mar 5 2014, 9:51am says:

Please revive this project dont let it die.

+1 vote     reply to comment
gtavcslcs
gtavcslcs Feb 25 2013, 11:47am says: Online

is it dead??

+1 vote     reply to comment
_Dexter_
_Dexter_ Dec 22 2011, 2:17pm says:

Keep up the Great work! When you stated that you were a 'C' Student, I was thinking a sort of C++ student to be honest. Anyway, Do great things.

+2 votes     reply to comment
Gabriel25Gatens
Gabriel25Gatens Oct 28 2011, 6:54am says:

i will help if you like

+1 vote     reply to comment
trey777
trey777 Oct 29 2011, 3:34am replied:

ok well Messege me and talk there aight and thanks yo :)

+1 vote     reply to comment
trey777
trey777 Sep 25 2011, 10:31am says:

No, halo lay is not dead.... I am rebuilding every thing from the ground up correctly this time... If you want to know the progress of the engine then your going to be dosappointed when I say I havnt devoted time to the game for a while but the progress as a percentage then aprox. 25% done with code not to mention game elements, graphics, AI(worked on), and bug testing.... And I'm a 1 man team that has allot going on in real life... *cough* pot *caugh* jk xD but I will be back soon... May need some help here in a few weeks with some advanced code...

Peace

+1 vote     reply to comment
_shameless_
_shameless_ Dec 7 2011, 9:34pm replied:

too busy smokin those bongs? XD

+1 vote     reply to comment
wezley
wezley Oct 26 2011, 9:06pm replied:

If you need help with anything I have a lot of free time so just P.M. me or something and I'll be more then happy to.

+1 vote     reply to comment
juicytoot
juicytoot Sep 20 2011, 7:53pm replied:

me too i h8 school cause its pointless and i would rather play metroid prime all day like summer

0 votes     reply to comment
$H@D()W
$H@D()W Sep 25 2011, 1:06am replied:

hecks yeah, but i'd rather play reach.........this is soooo off-topic XD

+1 vote     reply to comment
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Halo LUA psp
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