Programmer: TREY777
Texture art: Trey777

So far we have:

Menu:(DONE)
Multiplayer menu: (0%)
In game menu: (25%)
Animation code:(50%)
Sound:(0%)
Base code:(DONE)
Controls:(DONE)
Weapon list:(60%)
Weapon input (DONE)
Health bar and ammo bar (DONE)
HUD (DONE)
Camera movement (DONE)
Map,gravity,movable object,collision coding(65%)

Planed:

-Particals (5%)
-single player planing (50%)
-single payer coding and texturing (25%)
-multiplayer concept for next version (0%)

Message to fans on Moddb:

ALPHA release soon after big update!!

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Game Variants

News 2 comments

Yo whats up! Time fore the big update !!!

Today i finnaly got finished with 95% of the base code for the alpha :)

So now time to work on Game variants!! such as: gruntpocalypse, Infection, and Story mode.

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On track for Alpha:
-------------------------------------------

Code Optimization: 95%
Image Optimazation: 100%
Cotrols: 100%
Menu systems:95%
G_Weapons: 100%
Weapon Range: 100%
Weapon Input: 100%
Enemy AI: 100% (random bot speed and movements)
Muzzle Flash: 100%
Save Game: 100%
Respawn locations: 100%

Lines of code in engine: 1,381 Lines
-------------------------------------------
Game Variants:
-------------------------------------------

Infection: (5%)
Gruntpocalypse: (95%)
Single player: (0%)


Infection mode description:

Infection in HaloL is the same as in reach. You start as a human or a zombie and play aganst bots
Code brakedown: At the moment i have figured out i can use the same images for the same bots just diferent animations and AI blocks... The player and zombies will look the same because i cant spare the space in the ammout of images i can load...

Gruntpocalypse mod description:

Gruntpocalypse mode is where the player has to defed aganst many, many, many! grunts and stay alive
Code brakedown: Right now this is almost done i just have to work out the spawn locations... The Grunt AI is vary basic so dont expect amazing stuff...


Ai isnt my thing at all... Remember this is my first time dealing with any code that is this hard... in otherwords im a C student and you want me doing grade A work... not happening yo... But yes the AI that i have set up now is basic but really grunts are supposed to be somewhat stupid...

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AI functions for Grunts:
-------------------------------------------
The AI for the grunt follows the player and when in range fires... The AI also avoids bing shot buy jumping out of the way...

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Ai fuctions for Spartains:
-------------------------------------------
Ahhh the spartains yes well we dont want "retarted" bots as one would say so i have tried my best to think it all out and yes they will be allot harder to kill!! The AI that i have writen down is if they are on the Zombie team then they will spawn with only one weapon (sword) and the ai tracks the player and has a random run function and lung function... if the enemy (spartain) is within 25pixels of Zombie[1] then find its direction face it and attack... the spartains AI on the other hand is made to run away or fight to simulate a fight or flight reactions as all humans have... :) kinda niffty dont ya think !!

Well thats all i got for now Alpha is within the week i can ensure you i just have to fixe 3 things !

Thank you
~Trey777~

Im back !!

Im back !!

News 0 comments

Hey everyone while i was on my brake I didnt get allot of coding done i just wanted to wait on the new set of sprites to get half way done :) and fix...

AI CODED!

AI CODED!

News 0 comments

Today i got started on the Grunt AI and have it going well into the state that it has no personality yet haha...

Release date soon!!

Release date soon!!

News 1 comment

In the past ay and a half i have gotton most of what needs to be done for a demo release...

BIG UPDATE

BIG UPDATE

News 1 comment

Hello everyone :) great news!!... HUD, AR, shotgun, and pistol are in game and fully coded!!

Comments  (0 - 10 of 75)
Balfias
Balfias

Please revive this project dont let it die.

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arasadusan
arasadusan

is it dead??

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_Dexter_
_Dexter_

Keep up the Great work! When you stated that you were a 'C' Student, I was thinking a sort of C++ student to be honest. Anyway, Do great things.

Reply Good karma Bad karma+2 votes
Gabriel25Gatens
Gabriel25Gatens

i will help if you like

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trey777 Creator
trey777

ok well Messege me and talk there aight and thanks yo :)

Reply Good karma+1 vote
trey777 Creator
trey777

No, halo lay is not dead.... I am rebuilding every thing from the ground up correctly this time... If you want to know the progress of the engine then your going to be dosappointed when I say I havnt devoted time to the game for a while but the progress as a percentage then aprox. 25% done with code not to mention game elements, graphics, AI(worked on), and bug testing.... And I'm a 1 man team that has allot going on in real life... *cough* pot *caugh* jk xD but I will be back soon... May need some help here in a few weeks with some advanced code...

Peace

Reply Good karma+1 vote
_shameless_
_shameless_

too busy smokin those bongs? XD

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wezley
wezley

If you need help with anything I have a lot of free time so just P.M. me or something and I'll be more then happy to.

Reply Good karma Bad karma+1 vote
Desticurve
Desticurve

ALIVE? OR NOT, dont die, losers die.

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$H@D()W
$H@D()W

maybe there hasnt been an update cuz hes in school

Reply Good karma Bad karma+2 votes
juicytoot
juicytoot

me too i h8 school cause its pointless and i would rather play metroid prime all day like summer

Reply Good karma Bad karma0 votes
$H@D()W
$H@D()W

hecks yeah, but i'd rather play reach.........this is soooo off-topic XD

Reply Good karma Bad karma+1 vote
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Halo LUA psp
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