Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.

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fadi.naoum.
fadi.naoum. Jun 6 2010 says:

I saw this while the train was passing u cant get in

+2 votes     reply to comment
REENIGAV
REENIGAV Jun 11 2010 says:

noclip and there you are

+4 votes     reply to comment
PeacefulPatriot
PeacefulPatriot Sep 29 2010 says:

Why would they add a reflective texture to an area inaccesable and only seen from a distance?

+4 votes     reply to comment
SteveZombie
SteveZombie Jan 11 2011 replied:

It looks pretty.

+3 votes     reply to comment
awkook
awkook Jun 27 2011 replied:

actually, the took that whole section of the map, and flipped it right under the floor and had NPCS walking upside down under the floor also

+4 votes     reply to comment
PeacefulPatriot
PeacefulPatriot Jul 24 2011 replied:

Oh, that's better. My biggest concern was optimization. But If all they did was double the number of assets, there's no problem.

#Sarcasm

+1 vote     reply to comment
AI_COLONEL
AI_COLONEL Apr 6 2011 says:

a lot of detail for a place you're never supposed to go to

+2 votes     reply to comment
poshgaloo
poshgaloo Jul 15 2015 replied:

It was a damn shame really that ya never got to access this area ever in the game. That's part of the reason why I feel there is a rule when mapping. If you're gonna make an area the player sees but can't access, don't make it all detailed and fancy. Only do that if the player will access it at some point. :/

+2 votes     reply to comment
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May 5th, 2010
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