Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.

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Half-Life 2: Lost Coast
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SteveZombie
SteveZombie

That lightmapping. The specular on the magnum. Am I in heaven?

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TheNovaNora
TheNovaNora

Yes, that means you died of shock watching these awesome pics D:

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gewolf140
gewolf140

No, they are cubemapped reflections sadly. These days the Source Engine is a disappointment, I wish VALVe would at least update hammer. The compile times are way too slow, the lighting preview doesn't even work, the ray-tracing preview is ****, and many more problems including optimization for newer hardware. So I'm waiting for Source 2...

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