Combining tile-dragging mechanics with fast furious action, Hairy Tales is a puzzle strategy game about the zany adventures of a group of not too bright folk spirits, as you help them puzzle out evil conundrums in their mission to save their tile-based world from sickening corruption.
It stars the Hairys, an excitable group of fairy folk who are so eager to clear their world of corruption that they simply don't watch where they're going. It's up to you to lead them to safety by placing tiles and power ups in their way.
It has 72 levels split across three distinctive worlds, where players must simultaneously save the Hairys from falling off the edge of the world by re-arranging the tiles on each stage, while acquiring power ups, magic mushrooms and destroying evil enemy Kikimoras and their three powerful end bosses.
A few months back we asked the Linux community about porting Hairy Tales to Linux, and got a very good response. I'm happy to announce that we now have native support of Hairy Tales for Linux available through Desura!
Inspired by ChuChu Rocket and Lemmings, Hairy Tales is a puzzle/action game which combines tile-dragging mechanics with puzzles that have been called "fiendishly difficult" and allow players to come up with their own solutions. You don't have direct control over the Hairys, but instead direct them by altering their environment to help them avoid dangers, lead them to power ups, and deal with enemies and powerful bosses.
Highest Rated (2 agree) 9/10
A fun and quirky tile-based puzzle game - the aim of the game is to assist these characters called "Hairy's" trying to save their world from corruption by moving their tile world around and directing them around the ever increasingly difficult levels! I found it easy to pick up and play, especially as it guides you through the first few levels to get you started, but it gave me plenty to tax my brain as I progressed through the levels (of which there are 72 across 3 worlds); trying to work out how…
Nov 11 2012, 8:45pm by Marshbag
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@cwbuecheler Next up: PA Report about the game industry unreasonable demands from developers and the terrible work-life balance.
Nov 26 2013, 6:06pm
@cwbuecheler If nothing else, one can appreciate the self-awareness of the more straightforward description.
Nov 26 2013, 6:03pm
@cwbuecheler Yeah, it's the difference between "a person who can do four jobs" and "we'd rather save three salaries, so suck it".
Nov 26 2013, 6:02pm
@cwbuecheler For a bit there I actually hoped that "dealing with a rampaging transphobic asshole" was actually part of the job description.
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That @arstechnica article is a good historical overview, but doesn't really convey how much of a missed opportunity OS/2 Warp 3 was.
Nov 25 2013, 6:22am
RT @MikkoMononen: The only thing that pollinate global name space are abs, min, max and clamp and why aren't those keywords and build-ins i…
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@robertcupisz Language of the future. Great if you want to be pithy, terrible if you need to explain.
Nov 19 2013, 5:33pm