Combine freerunning skills and boost powers to survive hectic action puzzles in the dangerous ruins of a future city.
Discover the truth behind the recent disaster while tracking down a mysterious machine from a fallen civilization..

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Blog RSS Feed Report abuse Latest News: Detour revealed: Cloudbuilt announced

0 comments by Josmi on Jul 23rd, 2012

After some time of secrecy, we now have a page for Cloudbuilt, with a gameplay trailer and some in-game screen shots. If you liked the the meeting of platforming and third person shooting Ovelia: The Wake promised, you'll most likely love Cloudbuilt.

You can find it at indiedb.com/games/cloudbuilt


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Post comment Comments  (0 - 10 of 20)
Red-Hood-Speaketh
Red-Hood-Speaketh Apr 4 2012, 10:15am says:

this looks cool.

Tracking this. looks fun

+1 vote     reply to comment
m|rage
m|rage Mar 31 2012, 11:53pm says:

This better be april fools...

+1 vote     reply to comment
Danarogon
Danarogon Mar 17 2012, 4:37pm says:

wend will we see some in-game vids? love the art here and i am actualy starting to be interested!

+2 votes     reply to comment
Josmi
Josmi Mar 17 2012, 5:56pm replied:

Great to hear you feel that way!

We also want to release video soon, so we'll first show a bit of our engine and tools. In-game videos are, as it looks now, maybe a few months away. We'll make it worth the wait! ;)

+1 vote     reply to comment
Danarogon
Danarogon Mar 17 2012, 9:46pm replied:

haha well don't rush it then! i am a modder myself so i have an idea on how hard it is to build a gameengine from sratch and then make a game whit it :)

the enviorments, the gameplay and the story have potential! but i can't stop thinking that you guys should at least write down a bit more then just two lines of text about the game's story/gameplay... maybe just explain a bit more the crisis the story takes place (if that doesn't spoil anything) does this crisis have started long before the protagonist was even born? is it recent in the story's timeline? and finnaly seen from the last pic i can say this might also be a third person shoter... so who will we shoot at? well sorry if this questions bother you :) but as i said i am interested :) and also interested to the fact that this game is indie! lately indie games are haveing much more quality then games by ea or other large companys that simply make the traditional first persons shotters all the time :)

well any way thanks for reading!

+2 votes     reply to comment
Josmi
Josmi Mar 18 2012, 7:19am replied:

You should check out our features section*. I think you'll find some more answers there! :)

You raise a good point, though - we could fill out the summary with more info now. Thanks for the feedback!

* Here's a link: Indiedb.com

+1 vote     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Mar 16 2012, 1:02am says:

Can you people please learn the difference between PARKOUR and free running... then you might realize that no, Mirrors Edge did NOT have free running, it had PARKOUR. Thank you.

+1 vote     reply to comment
PoiPoiC
PoiPoiC Mar 26 2012, 7:04am replied:

I don't know about EA and Mirrors Edge but I think everyone has a different opinion of what freerunning and parkour is.

In our case we're not featuring "Parkour" for example, as I think it sets a certain style to this sport, but we're calling it freerunning as a collective term for utilizing the environment to get around effectively with original designs.

If you have any feedback to give to our animations though, feel free when the time comes. We'd appreciate that. :)

+1 vote     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Apr 27 2012, 7:07pm replied:

I was talking about panfuuf, and parkour is a way of utilizing your enviorment to get around effectively, free running is adding style to that, adding flips and such. And im just going off the actual definition, you can believe whatever bs you want.

+1 vote     reply to comment
Gafgar
Gafgar Mar 13 2012, 10:44am replied:

Thanks for the comment and for showing interest in the game!

We have actually planned to talk more about gameplay in the upcoming news post for this Friday, but I will gladly shed some light on the subject you mentioned.

Concerning the free running part though, or rather the platforming elements of the game in relation to action, I would say that our game have these “systems” integrated into each other. You rarely do action separate from platforming, and if you do it is more of your own choice. I would like to compare our games platforming more to the likes of Megaman X and N/N+ (but in 3D!), then to the likes of Mirror’s Edge or Prince of Persia.

Hope to clarify things a bit more if you check back on Friday : )

+2 votes     reply to comment
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Ovelia: The Wake
Platform
Windows
Developer & Publisher
Coilworks
Engine
Custom Built
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Coilworks.se
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TBD
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Latest tweets from @coilworks

@Sapee Grats on the S! Ranks are balanced so S-rank is reachable without using rocket dash-jumps or taking any large shortcuts.

Aug 13 2014, 10:58am

@Sapee Real talk though, those rank times even for a level intended to be hard seem to be a little off. Will take a closer look at that.

Aug 13 2014, 9:26am

@Sapee Well…. It could do with a few more enemies.

Aug 13 2014, 9:26am

@Theo_aCloud Thanks! We are so sneaky that you just suddenly have the game.

Jul 21 2014, 5:06am

RT @zackcurcio: Cloudbuilt race with Ghostzapper: T.co

Jul 16 2014, 4:07pm

@TimvLeeuwen Thanks for the support! No plans for VR support atm. Probably need cybernetic necks to properly handle those speeds.

Jul 14 2014, 7:47pm

Tweeting again for US crowd. First DLC for Cloudbuilt released absolutely free, focusing on pure platforming skills. T.co

Jul 11 2014, 5:39pm

Have you checked out the first DLC for #Cloudbuilt yet? It's absolutely free for everyone who owns the game. Video - T.co

Jul 11 2014, 8:14am

RT @JacobLincke: And for those who already grabbed a copy of Additional Speed, stop by again and download the new chiptune medley "Cloudbit…

Jul 10 2014, 5:12pm

RT @JacobLincke: It is here! The continuation of the #Cloudbuilt soundtrack! "Additional Speed" T.co Features new & futur…

Jul 10 2014, 5:12pm

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