Combine freerunning skills and boost powers to survive hectic action puzzles in the dangerous ruins of a future city.
Discover the truth behind the recent disaster while tracking down a mysterious machine from a fallen civilization..

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Blog RSS Feed Report abuse Latest News: Detour revealed: Cloudbuilt announced

0 comments by Josmi on Jul 23rd, 2012

After some time of secrecy, we now have a page for Cloudbuilt, with a gameplay trailer and some in-game screen shots. If you liked the the meeting of platforming and third person shooting Ovelia: The Wake promised, you'll most likely love Cloudbuilt.

You can find it at

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Post comment Comments  (0 - 10 of 20)
Red-Hood-Speaketh Apr 4 2012, 10:15am says:

this looks cool.

Tracking this. looks fun

+1 vote     reply to comment
m|rage Mar 31 2012, 11:53pm says:

This better be april fools...

+1 vote     reply to comment
Danarogon Mar 17 2012, 4:37pm says:

wend will we see some in-game vids? love the art here and i am actualy starting to be interested!

+2 votes     reply to comment
Josmi Mar 17 2012, 5:56pm replied:

Great to hear you feel that way!

We also want to release video soon, so we'll first show a bit of our engine and tools. In-game videos are, as it looks now, maybe a few months away. We'll make it worth the wait! ;)

+1 vote     reply to comment
Danarogon Mar 17 2012, 9:46pm replied:

haha well don't rush it then! i am a modder myself so i have an idea on how hard it is to build a gameengine from sratch and then make a game whit it :)

the enviorments, the gameplay and the story have potential! but i can't stop thinking that you guys should at least write down a bit more then just two lines of text about the game's story/gameplay... maybe just explain a bit more the crisis the story takes place (if that doesn't spoil anything) does this crisis have started long before the protagonist was even born? is it recent in the story's timeline? and finnaly seen from the last pic i can say this might also be a third person shoter... so who will we shoot at? well sorry if this questions bother you :) but as i said i am interested :) and also interested to the fact that this game is indie! lately indie games are haveing much more quality then games by ea or other large companys that simply make the traditional first persons shotters all the time :)

well any way thanks for reading!

+2 votes     reply to comment
Josmi Mar 18 2012, 7:19am replied:

You should check out our features section*. I think you'll find some more answers there! :)

You raise a good point, though - we could fill out the summary with more info now. Thanks for the feedback!

* Here's a link:

+1 vote     reply to comment
adfjkndjklnhdfs Mar 16 2012, 1:02am says:

Can you people please learn the difference between PARKOUR and free running... then you might realize that no, Mirrors Edge did NOT have free running, it had PARKOUR. Thank you.

+1 vote     reply to comment
PoiPoiC Mar 26 2012, 7:04am replied:

I don't know about EA and Mirrors Edge but I think everyone has a different opinion of what freerunning and parkour is.

In our case we're not featuring "Parkour" for example, as I think it sets a certain style to this sport, but we're calling it freerunning as a collective term for utilizing the environment to get around effectively with original designs.

If you have any feedback to give to our animations though, feel free when the time comes. We'd appreciate that. :)

+1 vote     reply to comment
adfjkndjklnhdfs Apr 27 2012, 7:07pm replied:

I was talking about panfuuf, and parkour is a way of utilizing your enviorment to get around effectively, free running is adding style to that, adding flips and such. And im just going off the actual definition, you can believe whatever bs you want.

+1 vote     reply to comment
Gafgar Mar 13 2012, 10:44am replied:

Thanks for the comment and for showing interest in the game!

We have actually planned to talk more about gameplay in the upcoming news post for this Friday, but I will gladly shed some light on the subject you mentioned.

Concerning the free running part though, or rather the platforming elements of the game in relation to action, I would say that our game have these “systems” integrated into each other. You rarely do action separate from platforming, and if you do it is more of your own choice. I would like to compare our games platforming more to the likes of Megaman X and N/N+ (but in 3D!), then to the likes of Mirror’s Edge or Prince of Persia.

Hope to clarify things a bit more if you check back on Friday : )

+2 votes     reply to comment
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Ovelia: The Wake
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Custom Built
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Latest tweets from @coilworks

@Sapee Hey, awesome to hear. #ESA2014 would be a tonne of fun, hope we are able to get someone to run the game at the event.

Jul 9 2014, 1:53pm

RT @Gafgar_D: A really cool video by one of #Cloudbuilt absolute top players, showing off the new free DLC levels! Check it out: T.c

Jul 8 2014, 5:51pm

So, we just release a DLC for Cloudbuilt focusing on pure platforming Oh, and it's totally free!

Jul 7 2014, 2:45pm

@RisingStarGames Hey @NotAFunnyBunnyx, we got a question about that on Steam forum as well and added it as a bullet point on the road map.

Jul 4 2014, 6:33am

@RisingStarGames @NotAFunnyBunnyx we have support for that in code already. We just need to expose it as a setting. Will add it soon I hope

Jul 3 2014, 8:47pm

@petethepirate76 you can play in many ways, and that is why there is no timer first time through, and there is different game modes :)

Jul 3 2014, 8:46pm

@petethepirate76 Great way to enjoy the game too. I usually start by going slow and methodical, finding all the routes in a level //Martin

Jul 3 2014, 10:17am

Regarding last RT, would be awesome to get to watch someone speedrun Cloudbuilt at ESA.

Jul 3 2014, 9:52am

RT @DonSvenne: Does anyone speedrun the game Cloudbuilt and going to ESA or lives in Sweden?

Jul 3 2014, 9:41am

RT @RustyRatchet75 burning through content. Cloudbuilt - All Levels Speedrun 32:41: via @YouTube

Jul 2 2014, 6:05pm

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