A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporate and organization rise to powers and start to trade, research robot run by water to dominate mineral rich areas. You, as the new chairman of one of the great organization, driven by your ambition, have raised your own robot army and start your conquest campaign to bring order to the chaotic world. You will manage your robots army, research new robots and customization their abilities while dominating the world region by region.
After alpha 0.1.084355, we mainly focus on Finishing Animations and effects for robot (which were wrongly reported before as 90%, well it's not as we now know we need more to please players eyes), Linux, Mac and Windows Phone build come as soon as we can make this. Unfortunately, Viet - our artist's PC has gone black on him and now staying the repair shop, hopefully we will get it back soon.
Posted by thuyquai on Sep 4th, 2013
After alpha 0.1.084355, we mainly focus on Finishing Animations and effects for robot (which were wrongly reported before as 90%, well it's not as we now know we need more to please players eyes), Linux, Mac and Windows Phone build come as soon as we can make this. Unfortunately, Viet - our artist's PC has gone black on him and now staying the repair shop, hopefully we will get it back soon. We also add some more info into the gameplay for better understanding of the game, which is one of our big issues right now.
Aside from visual update, we also tweak unit's stat and ability to balance it, I'm positive that you will like the game a bit more because of that, no unit will feel useless in the next build.
Another thing that has been working on is Chip system GUI, it's nearly done and will available in the next build. After we finish that, we will implement chip combine mechanism (combine bad chips into better one with risk factor).
We also added time limit to a single match (time limit as in time point system, more like turn limit, not real time) to lets you get your hands on Chip and Part faster and we also working on some end game loot mechanism to add satisfactory. And aside from normal win when you break 3 floor, now after Time limit ran out, the match is decided based on which side captured more tactic points. If both sides have the same amount of tactic points, the game will continue until one of 2 side capture the next tactic points. Another way to win is knock out all of your enemy's robot (destroy them many times until they are broken to pieces)..
So in conclusion, here is the progress in number:
- Single match core mechanism: 80% (there are more rules in line)
- Map Design: 20% (just the basic level and core mechanism and we plan on having more map type)
- Chip system:
+ Core: 90% (Lack combine action)
+ GUI: 90% (Need some finishing touchs)
- Craft system:
+ Core: 100%
+ GUI: 50% (Just a place holder right now but fully functional, the art is also finished, we just need to add it to the game)
- Multiplay: 0%
- Campaign: 5%