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From the creators of Super Bit Dash comes a metroidvania like shooter.


Shoot, dodge, scream, SURVIVE!

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Greedy Guns - June build screenshot #1 Bob reaching for the orb Greedy Guns - The ship just arrived
Blog RSS Feed Report abuse Latest News: Greedy Guns Co-op improved! (with gifs)

2 comments by atum_ramirez on Nov 30th, 2014

A TEAM OF TWO


respawn_29

We're are back! This time with some teleport effects :DWe where at the Lisbon Games Conference showing off Greedy Guns early this month. People seemed to really dig the 2 player co-op, as one should, but it had two big issues.

  • The second player could be off camera and go through a door, making both players go through a door without knowing why
  • A player could get locked inside an arena or boss battle while the other got locked out.
  • Both players having to use the store to equip items wasn't clear

So we drank some chocolate flavored milk and soy beverage and got to thinking. Then because we couldn't get any ideas we resorted to stealing some :P . So off we went to replay Trine 2 and Guacameelle. What we came up with was the following.

  • Player 2 no longer triggers anything (boss battles, doors opening or closing)
  • When player one triggers an important event player two gets teleport there (see pic below)

teleport

  • When player one dies player 2 has some time to pick up a medal that will make him(her player one. He or she now controls the camera
get_medal4

This way player two doesn't have to be nearly irrelevant (like tails in sonic 2).

HEAL ME!


And also we get to keep the "Healing" mechanic in, which people really thought was cool. Kids especially got it right away, without the need for a tutorial. Also we gave the revive some flair with these new particle effects!

bob heals

NEW STORE


The store was a mess. People got really confused by it (our fault of course...) and the overall design didn't feel too coherent. It didn't scream CRT monitor enough for our liking so we are working on a new one. Simpler interface, cooler looking.

Greedy-Guns-new-store
Greedy-Guns-new-store-before-after

The before picture looks more like a mobile UI then a proper CRT inspired UI. But then again, we make 6 mobile games already so...

COMIC CON PORTUGAL

boat


Why are we updating so much stuff you ask. Are you calling us lazy? Well we'll be heading to Porto soon for Comic Con Portugal. We want to fix all the major issues we found on our latest event to make sure we get brand new feedback! If you are in Porto and can't aford to go to comic con just send as a tweet or email. Who knows, we might be showing it on our hotel lobby as well :)

DID YOU HEAR THIS YET?


In case you missed it last time Miguel Cintra our resident sound man will be uploading the Greedy Guns soundtrack as it gets done to Bandcamp. This is the first track, an extended boss theme music for your listening pleasure.What do you think? Does it make you wanna shoot your way through waves of enemies?


Greenlight!


Oh, and don't forget, we are already on Greenlight and need your vote!


So what do you think?


Do you like our new additions? Got any ideas? Lets hear it in the comments or just reach to us on the facebooks/twitters!

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Post comment Comments
sz_oke
sz_oke Dec 1 2014, 9:24am says:

Followed, love the art, looks great!

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK May 8 2014, 7:05am says:

looks nice!
following...

+1 vote     reply to comment
atum_ramirez Creator
atum_ramirez May 8 2014, 12:54pm replied:

Thank you! Now that you are following you won't miss the alpha when it's out. Someday. This summer. :)

+1 vote   reply to comment
Guest
Guest May 8 2014, 3:46pm replied:

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atum_ramirez Creator
atum_ramirez May 9 2014, 4:42am replied:

Oh yeah. We discussed this recently. Slopes would be fun for a lot of situations, but I am already really busy doing all the art and design, so I'm wondering if it is worth the extra work... I know it sounds silly, but when you consider all the extra tiles needed... Maybe I should find an easier way to do it. Maybe some wedges that I can just paste on the levels :P

Or maybe it's not that many tiles even. Go to really think about that.

Inspiration? For the art I'm not sure. I just picked the art style that was easier for me. The one that came more naturally.

+1 vote   reply to comment
alexfeature
alexfeature May 1 2014, 12:17pm says:

Great looking game. Following :)

+1 vote     reply to comment
atum_ramirez Creator
atum_ramirez May 2 2014, 3:11am replied:

Thanks! You wont be disappointed! We hope :O )

+1 vote   reply to comment
*Flame*
*Flame* Nov 20 2013, 11:32pm says:

This game look interesting n addictive :) liking it

+2 votes     reply to comment
atum_ramirez Creator
atum_ramirez Nov 24 2013, 4:13pm replied:

Thanks that means a lot to us!! Stay tunned for the weekly dev logs every Sunday right here :D

+2 votes   reply to comment
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Icon
Greedy Guns
Platforms
Windows, Mac, Linux
Developer
Tio Atum
Engine
Unity
Contact
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Official Page
Tioatum.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @tioatum

That last vine was traped in the internet tubes. Glad we let it out!

Dec 25 2014, 8:38am

RT @migrafael: Greedy Guns Comic Con Portugal!!!! #gamedev #indiegame #gamedevvine T.co

Dec 25 2014, 8:38am

Really proud of this! Yes it's a Tuna shooting a laser out of it's mouth T.co T.co

Dec 21 2014, 5:43pm

RT @migrafael: New facebook cover. Yes, it's a Tuna shooting a laser out of it's mouth T.co T.co

Dec 21 2014, 10:42am

RT @migrafael: Sneak peek @tioatum 's new facebook cover pic :D T.co

Dec 21 2014, 10:38am

Reverted to the old titeset with a few changes and more decorative pieces. #screenshotsaturday #gamedev T.co

Dec 20 2014, 1:06pm

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Greedy Guns
Greedy Guns
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