Gods Will Be Watching is a game about hard decisions and moral dilemmas in order to survive. A point’n’click adventure which presents a series of dramatic puzzles where not only the mathematic outcome counts but also the ethical approach to the problem. There's no good or evil, just decisions, with only you as the judge of your actions. Is eating your friends the best way to stay alive, or just the easiest?

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We are closer! Gods Will Be Watching finally has a release date! This summer, presumably in June, our point’n’click thriller about commitment and despair will be out willing to test you ethics in Steam, GOG and the Humble Store. Of course, all of you who already supported us getting a digital copy of the game will receive a Steam code.

We launched a gorgeous website for Gods Will Be Watching where you can read more about the game, see some screenshots and pre-order the game in the Humble Store with a 10% discount :)

The game was originally scheduled for february, but as we were working on it, we felt it needed more content and depth so we expanded the development to bring you the best experience we can create. This is somehow our debut with a big game and we want it to be as polished and awesome as possible. A good way to see how the new Gods Will Be Watching is coming bigger and better is taking a look on how looks the chapter that covers the original prototype scene:

There will be new actions like cooking or making spears. Also, turns will be indicated by the passage of time.

You will play also the nights! You can manage food rationing, give epic pep talks or order night shifts for progress faster on repairing the radio, hunting or making meds.

We’ll keep working brutally until summer, we are looking forward to free our moral puzzler out in the wild and hear from you what a bad time you had taking tough choices!

Gods Will Be Watching Awarded for The Best Original Idea at hóPlay’13

Gods Will Be Watching Awarded for The Best Original Idea at hóPlay’13

News 1 comment

We want to share the joy of being awarded with the prize for the best original idea!

Deconstructeam reporting status!

Deconstructeam reporting status!

News 0 comments

A quick update on our current status.

Gods Will Be Watching crowdfunding post-mortem

Gods Will Be Watching crowdfunding post-mortem

News 2 comments

Gods Will Be Watching raised more than $25,000 on IndieGoGo, and in this post, we want to share how we did it and what it means for the game.

Deconstructeam and Devolver Digital to partner on Gods Will Be Watching

Deconstructeam and Devolver Digital to partner on Gods Will Be Watching

News 6 comments

Valencia-based indie developer Deconstructeam and rogue game publisher Devolver Digital have announced their partnership to bring Gods Will Be Watching...

Comments  (0 - 10 of 15)
jerryvarela64
jerryvarela64

Is there a release date for the mobile version?

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Catsnake
Catsnake

The game looks great. Are you going to add yourselves to Valve Greenlight?

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Deconstructeam Creator
Deconstructeam

We are going to be published by Devolver Digital! So we expect to enter directly on Steam.

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kai229
kai229

Yo mates, i gotta ask you something, when you are going to release the game?

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DavoInteractive
DavoInteractive

This game looks absolutely... INCREDIBLEEEEEEEE

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yodale
yodale

*__* I WANT THIS GAME NOW !

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AstronautChef
AstronautChef

Amazing progress, bro.

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Pixzule
Pixzule

I'm sorry but can you get someone to do the official voice acting? It looks fantastic! I can't wait to play it! But that voice over really wasn't making this game appealing

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Deconstructeam Creator
Deconstructeam

Yeah, voice acting is one of our goals, so if we reach it we will hire professional voice actors. Thanks!

Reply Good karma+2 votes
Alverspin
Alverspin

Suerte chicos!

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Latest tweets from @deconstructeam

RT @jordidepaco: Forget about the buggy shadow: Custom terrain collision for this cave island cost me many sanity points. #gamemaker T.co

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Tired of the ugly shit @jordidepaco keeps posting? Know @Marineteta will eventually dress it all in sexy pixels. T.co

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RT @beepdavid: using a motion predictor I can now play situational air anims that line up perfectly #gamedev T.co

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RT @jordidepaco: Took me a great deal of headaches to get this rudimentary cave editor working >_< #gamemaker T.co

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RT @terrivellmann: today I accidentally made something beautiful T.co

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RT @SteelAssault: Ziplining up an elevator shaft! #screenshotsaturday #gamedev #pixelart T.co

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RT @OddlyShapedPxls: AI can now block, counter and launch supers... And I can't win anymore #gamedev #indiedev #pixelart #madewithunity T.co

Aug 19 2016

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