Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere. Choose one of two nations: proud Midlanders inhabiting vast green lands or vengeful Ismirs from the frosty North and join the conflict!

Post news Report RSS Gloria Victis at GameDay 2012

From 11th to 13th May 2012 a third edition of the GameDay conference was held in Silesia Expo in Sosnowiec, Poland. The whole event comprised of a game developer’s conference and video games fair. People interested in the Gloria Victis MMORPG attended our keynote in large numbers. Our fans’ enthusiasm gave us even more strength and determination to cope with the game develepment. But let me cover everything in the proper order…

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From 11th to 13th May 2012 a third edition of the GameDay conference was held in Silesia Expo in Sosnowiec, Poland. The whole event comprised of a game developer’s conference and video games fair. People interested in the Gloria Victis MMORPG attended our keynote in large numbers. Our fans’ enthusiasm gave us even more strength and determination to cope with the game develepment. But let me cover everything in the proper order…

The first day (Friday) didn’t look that promising at all. A small number of participants and no gaming booth – it didn’t look that impressive. We took our time to say hello to the fellow gamedev guys, turn over our stuff for prizes and get ourselves informed about the event’s agenda.

Saturday and Sunday changed Expo Silesia into a living, vibrant gaming experience. Hundreds of visitors arrived and poured inside. The console and PC booths were full of players. Somewhere in the crowd nicely dressed cosplayers appeared. On Saturday at 8:15 PM our keyone began as planned, introducing a no-cost game development model with our Gloria Victis MMORPG serving as an example. The conference room was really crowded and our freebie music CDs and posters had disappeared before we even started to speak. The later discussion was so intense we had to move from the conference room as the time passed. In this way the last questions were answered outside. The overall feedback was so positive that we are sure our development team will soon grow up.


GameDay 2012 was a very successful event for us. Our fans showed us how worthwhile our work is. We thank you for your interest, please visit our forums and share your precious thoughts there.

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