Attention, this game is no longer updated, but have grater successor Dieselpunk Wars, that is currently being developed. It's allow to build land, sea, sub-sea, air vehicles in diselpunk settings and fight witch other creations. Have advanced water physics, air/water resistance, guns ballistic, damage mechanic with armor penetration, fire spread, flooding, explosion blast, cutting vehicle in half and many more.
Each construction is based on nodes, node can be wheel, wing, engine, balloon, propeller, tank etc.
Nodes can be connected by edges, moved, rotated, added and removed.
Vehicle can be divided to many segments by axes, axe can have rotation limit and can be individual steering
Game support air and water drag, wings can direct aerodynamic force to chosen direction. Nodes in water have own displacement, it can be changed in tank node so build submarine is possible.
Parameters of each elements can be changing in inspector, also it allows to rebind steering keys.
I create devblog for sheering: plans about new things, working progress and news - cheek Gavdevblog.blogspot.com
Hi, from version 0.5.0 I change editor to completely new one, this is faster, simpler, more stable and easier to use. But basic operation work different so manual can be useful.
After start new game new basic vehicle can be spawn by key C or New button, to enter to vehicle look at it seat (cockpit), seat cant be total occlude by other element and press F or Get In button.
First of all adding new modules. Select any green cube (node), on bottom is panel with available parts, click on chosen module, next drag one of red capsule to one of three axis, after move new module will be created.
To remove module, or any object press [Q] or Remove button on right.
To easy create new plate select edge (red cube) press [E] or Copy button and drag in any direction. In this way can be also created new module (with same setting), new edges by coping nodes and new cubes by coping plates (blue cube).
New plates (quad and tingles) can be also add by selecting three or four green nodes, multi-selecting can be do by holding [Shift] key and select 3 or 4 green cubes, next press [1] or Create button.
New edge can be add by same way by selecting 2 nodes.
Completely new is option to rotate any plates around one of it edge. To activate it select face, set on checkbox Can be Rotate, chose edge and angle of rotation by slider, also activation key can be rebinded.
Module can be also rotate, to do this select module and press [M] or Rotate button.
Edges can be also (like at plate) visible and collide-able, select it and chose isVisible checkbox
Plates and edges can have different materials, they can be chose by menu on right, material have different mass.
Hi, with pleasure I want announce about resume development work on Game about Vehicles. Break was really long, mostly because lack of time and lose vision...
About new types of connectors in version 0.2.7 and space things in future.
What is new in version 0.2.5, and what be new, and what bugs will be fixed in version 0.2.7.
How to use editor, what need vehicle to work and about of all elements.
New version include: -beginning of destruction system, under fire hull elements and modules lose it's HP, alter lose it all they fall of from vehicle...
I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...
I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...
I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...
New things: -all element will be have a new, better model -wheels have own suppression -new GUI of editor is easier to use -new element Hinge
New things: -all element will be have a new, better model -wheels have own suppression -new GUI of editor is easier to use -new element Hinge
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Hi, I'm developer, GaV is out of development from some time. But I have good news, I'm workin on new better game also about vehicle building but more focus on combat. It's called Dieselpunk Wars Indiedb.com, is now more advanced than GaV ever was.
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this is an awsome game and i want to see it updated more and more because i enjoy the concept and the game so far is realy good
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I last time I port game to Unity 5, graphic look better, performance too but physic of wheels sucks. So I working on my own wheels physics, with not bad results, works better on tanks. Currently, besides wheels I working on guns, ballistics and armor penetration mechanic.
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