The Crucible is a mini-game set in the larger universe of our forthcoming game, Galaxy in Flames ("GiF"). It is one of many mini-games to come, borrowing early elements of the lore, design, and art assets of our main project. We consider The Crucible to be a thank you to the fans who have followed us thus far, and a greeting to those just arriving!

The release of The Crucible marks our first public step in revealing our grand-scale 4xRTS Galaxy in Flames. Built in the vein of the Homeworld series and layered with the strategic gaming of classics like Master of Orion and Pax Imperia, GiF is a project large in scope and ambition, and our team is already deep into its development. To help advertise for it, we'll be releasing a series of mini-games during the development process. Each is a modern remake of a classic with some added twists and features. We are developing everything in Unity3D FREE until we secure funding for the Pro version.

We are looking for additional team members and accepting applications. Please know that we are currently operating with NO money and everything is being developed using free tools. However, all team members are partners in the company and will receive fair shares of its profits.

We hope you'll spread the word and help us create the next great RTS!

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1 comment by THUNDAX on Feb 9th, 2014

We will be making a new page to host information and videos of the paid version of Crucible, now known as Crucible HD.

Crucible HD offers a number of significant improvements over the original "free" version and will cost less than $2.00. We will update here again when we are ready to release, have created the new game page, and have the game up for sale and download.
 Thanks to everyone for playing and we hope you enjoy the greatly improved sale version and all of its additional features.

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Post comment Comments  (0 - 10 of 15)
d10sfan
d10sfan Jan 31 2013, 4:17pm says:

why the exe for a linux version? unity supports publishing a linux executable, or are you not on unity4?

native would be much better than having users be required to setup and use wine

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 6:25pm replied:

When building for Linux in Unity4 it creates a .exe

I have built it 3 times. Try changing the extension to .bin manually.

+1 vote     reply to comment
d10sfan
d10sfan Jan 31 2013, 6:51pm replied:

that's strange, removed the extension, set it to a executable, and then it ran file. from the terminal log, appears to be the native one too.

that's weird it's doing that, when I was exporting to linux in unity4, it created a extensionless (at least it looked like) linux executable that ran immediately and wasn't a exe.

thanks for the help!

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 7:46pm replied:

Did you have "show known file extensions" on? Also did you build from Unity inside Linux or from Windows?

Ours was built in Unity from Windows as I do the compiling and do not run Linux but am pretty familiar with it.

+1 vote     reply to comment
d10sfan
d10sfan Jan 31 2013, 7:48pm replied:

I built the Linux version on Windows (VM, don't like Linux has a SDK for Unity yet), and yes file extensions were on, and I looked at it on Linux as well.

When looking at it, the extensions were .x86 and .x86_64

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 8:01pm replied:

Now it makes sense!

Thanks for that information.

+2 votes     reply to comment
d10sfan
d10sfan Jan 31 2013, 8:59pm replied:

sure no problem :)

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 6:29pm replied:

Try this.

"On Linux you give the file executable permissions. It isn't the extension that determines whether or not it can be executed (as on windows.)

Assuming you have a valid file that can be executed in Linux, (not a windows/dos file) do this:

cd abc
chmod a+x info.exe
./info.exe
Note that you need the leading ./ for the shell to find the file in the current directory!"

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 29 2013, 6:25pm replied:

Whoa!

Will be fixed by tomorrow night.

+4 votes     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 8:48am replied:

Posted new news concerning the linux versions.

Waiting for approval.

+1 vote     reply to comment
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Galaxy - In - Flames: The Crucible
Platforms
Windows, Mac, Linux
Developer
Mjolnir Software
Engine
Unity
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Official Page
MjolnirSoftware.com
Release Date
Released Jan 29, 2013
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @mjolnirsoftware

Interactive demo in the Galaxy in Flames engine! Fly around and view a gas giant and its dust and asteroid rings! T.co

Mar 4 2014, 6:14pm

Mjölnir releases its latest minigame, "Crucible HD"! Visit T.co to buy and join our leaderboard! #CrucibleHD #scifigaming

Feb 18 2014, 4:59pm

@PlaySciFi Greetings! We're a new game studio and have just released our first sci-fi themed game! You're doing great work, we'd love a RT!

Feb 18 2014, 4:58pm

BIG news for Mjölnir as we've opened our first funding opportunity for the fans! Contribute and get some great stuff! T.co

Feb 5 2014, 4:33pm

@CashFlowsToYou Thanks for the shoutout, development is cooking along! The Crucible: HD is set for release in a matter of days #fansfirst

Feb 5 2014, 4:59am

Dev Chat with @MrWarMage Mjölnir programmer Chris Bielanski! Come in, have fun, and ask some questions! #GiF #DevChat #GalaxyInFlames

Jan 27 2014, 10:55pm

Dev chat with the lead designer/owner of Mjolnir! Come on in! T.co

Jan 20 2014, 9:28pm

2013 in review T.co

Dec 31 2013, 5:48pm

Universe Really Is a Hologram According to New Simulations T.co via @feedly

Dec 12 2013, 8:17am

Two supermassive black holes in death spiral | Science Wire | EarthSky: T.co

Dec 11 2013, 7:41am

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