The Crucible is a mini-game set in the larger universe of our forthcoming game, Galaxy in Flames ("GiF"). It is one of many mini-games to come, borrowing early elements of the lore, design, and art assets of our main project. We consider The Crucible to be a thank you to the fans who have followed us thus far, and a greeting to those just arriving!

The release of The Crucible marks our first public step in revealing our grand-scale 4xRTS Galaxy in Flames. Built in the vein of the Homeworld series and layered with the strategic gaming of classics like Master of Orion and Pax Imperia, GiF is a project large in scope and ambition, and our team is already deep into its development. To help advertise for it, we'll be releasing a series of mini-games during the development process. Each is a modern remake of a classic with some added twists and features. We are developing everything in Unity3D FREE until we secure funding for the Pro version.

We are looking for additional team members and accepting applications. Please know that we are currently operating with NO money and everything is being developed using free tools. However, all team members are partners in the company and will receive fair shares of its profits.

We hope you'll spread the word and help us create the next great RTS!

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0 comments by THUNDAX on Jan 31st, 2013

See here Superuser.com

For any more information or if experiencing problems, e-mail mjolnircommunity@gmail.com

Thanks to all of you for downloading and playing the game.
Please let us know if you encounter any bugs or crashes.
We would also like opinions on the artistic content and effects. The gameplay and general premise isn't meant to be anything spectacular or wholly original as it's heavily based on the original Asteroids.

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Galaxy - In - Flames: The Crucible (WIN x86)

Galaxy - In - Flames: The Crucible (WIN x86)

Jan 29, 2013 Full Version 0 comments

Version 01.00.00 This is the initial WINDOWS x86 (32 bit) release version and is freely available. We are currently waiting for approval on Desura. Please...

Galaxy - In - Flames: The Crucible (WIN x64)

Galaxy - In - Flames: The Crucible (WIN x64)

Jan 29, 2013 Full Version 2 comments

Version 01.00.00 This is the initial WINDOWS x64 release version and is freely available. We are currently waiting for approval on Desura. Please share...

Galaxy - In - Flames: The Crucible (MAC)

Galaxy - In - Flames: The Crucible (MAC)

Jan 29, 2013 Full Version 0 comments

Version 01.00.00 This is the initial MAC OS-X release version and is freely available. We are currently waiting for approval on Desura. Please share our...

Galaxy - In - Flames: The Crucible (LINUX x64)

Galaxy - In - Flames: The Crucible (LINUX x64)

Jan 29, 2013 Full Version 0 comments

Version 01.00.00 This is the initial LINUX x64 release version and is freely available. We are currently waiting for approval on Desura. Please share...

Galaxy - In - Flames: The Crucible (LINUX x86)

Galaxy - In - Flames: The Crucible (LINUX x86)

Jan 29, 2013 Full Version 0 comments

Version 01.00.00 This is the initial LINUX x86 release version and is freely available. We are currently waiting for approval on Desura. Please share...

Post comment Comments  (0 - 10 of 15)
d10sfan
d10sfan Jan 31 2013, 4:17pm says:

why the exe for a linux version? unity supports publishing a linux executable, or are you not on unity4?

native would be much better than having users be required to setup and use wine

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 6:25pm replied:

When building for Linux in Unity4 it creates a .exe

I have built it 3 times. Try changing the extension to .bin manually.

+1 vote     reply to comment
d10sfan
d10sfan Jan 31 2013, 6:51pm replied:

that's strange, removed the extension, set it to a executable, and then it ran file. from the terminal log, appears to be the native one too.

that's weird it's doing that, when I was exporting to linux in unity4, it created a extensionless (at least it looked like) linux executable that ran immediately and wasn't a exe.

thanks for the help!

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 7:46pm replied:

Did you have "show known file extensions" on? Also did you build from Unity inside Linux or from Windows?

Ours was built in Unity from Windows as I do the compiling and do not run Linux but am pretty familiar with it.

+1 vote     reply to comment
d10sfan
d10sfan Jan 31 2013, 7:48pm replied:

I built the Linux version on Windows (VM, don't like Linux has a SDK for Unity yet), and yes file extensions were on, and I looked at it on Linux as well.

When looking at it, the extensions were .x86 and .x86_64

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 8:01pm replied:

Now it makes sense!

Thanks for that information.

+2 votes     reply to comment
d10sfan
d10sfan Jan 31 2013, 8:59pm replied:

sure no problem :)

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 6:29pm replied:

Try this.

"On Linux you give the file executable permissions. It isn't the extension that determines whether or not it can be executed (as on windows.)

Assuming you have a valid file that can be executed in Linux, (not a windows/dos file) do this:

cd abc
chmod a+x info.exe
./info.exe
Note that you need the leading ./ for the shell to find the file in the current directory!"

+1 vote     reply to comment
THUNDAX
THUNDAX Jan 29 2013, 6:25pm replied:

Whoa!

Will be fixed by tomorrow night.

+4 votes     reply to comment
THUNDAX
THUNDAX Jan 31 2013, 8:48am replied:

Posted new news concerning the linux versions.

Waiting for approval.

+1 vote     reply to comment
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Galaxy - In - Flames: The Crucible
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Mjolnir Software
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Released Jan 29, 2013
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