The Crucible is a mini-game set in the larger universe of our forthcoming game, Galaxy in Flames ("GiF"). It is one of many mini-games to come, borrowing early elements of the lore, design, and art assets of our main project. We consider The Crucible to be a thank you to the fans who have followed us thus far, and a greeting to those just arriving!
The release of The Crucible marks our first public step in revealing our grand-scale 4xRTS Galaxy in Flames. Built in the vein of the Homeworld series and layered with the strategic gaming of classics like Master of Orion and Pax Imperia, GiF is a project large in scope and ambition, and our team is already deep into its development. To help advertise for it, we'll be releasing a series of mini-games during the development process. Each is a modern remake of a classic with some added twists and features. We are developing everything in Unity3D FREE until we secure funding for the Pro version.
We are looking for additional team members and accepting applications. Please know that we are currently operating with NO money and everything is being developed using free tools. However, all team members are partners in the company and will receive fair shares of its profits.
We hope you'll spread the word and help us create the next great RTS!
We will be making a new page to host information and videos of the paid version of Crucible, now known as Crucible HD.
Crucible HD offers a number of significant improvements over the original "free" version and will cost less than $2.00. We will update here again when we are ready to release, have created the new game page, and have the game up for sale and download.
Thanks to everyone for playing and we hope you enjoy the greatly improved sale version and all of its additional features.
Due to the difficulties with compiling speicifcally for windows x64 we've encountered for this game, we will no longer offer a 64-bit specific build for...
For some reason the windows x64 build appears to have stopped working. I will be working tonight to resolve the issue.
LINUX users experiencing issues with the .exe files see below.Linux is capable of launching .exe files that are compiled for its executable format.
Independent developer of the hotly anticipated 4x RTS game “Galaxy in Flames” (TBA, 2014) is proud to welcome fans into a new era of gaming with a...
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why the exe for a linux version? unity supports publishing a linux executable, or are you not on unity4?
native would be much better than having users be required to setup and use wine
When building for Linux in Unity4 it creates a .exe
I have built it 3 times. Try changing the extension to .bin manually.
that's strange, removed the extension, set it to a executable, and then it ran file. from the terminal log, appears to be the native one too.
that's weird it's doing that, when I was exporting to linux in unity4, it created a extensionless (at least it looked like) linux executable that ran immediately and wasn't a exe.
thanks for the help!
Did you have "show known file extensions" on? Also did you build from Unity inside Linux or from Windows?
Ours was built in Unity from Windows as I do the compiling and do not run Linux but am pretty familiar with it.
I built the Linux version on Windows (VM, don't like Linux has a SDK for Unity yet), and yes file extensions were on, and I looked at it on Linux as well.
When looking at it, the extensions were .x86 and .x86_64
Now it makes sense!
Thanks for that information.
sure no problem :)
"On Linux you give the file executable permissions. It isn't the extension that determines whether or not it can be executed (as on windows.)
Assuming you have a valid file that can be executed in Linux, (not a windows/dos file) do this:
chmod a+x info.exe
Note that you need the leading ./ for the shell to find the file in the current directory!"
the linux downloads have exes in them. can this be fixed soon?
Will be fixed by tomorrow night.
Posted new news concerning the linux versions.
Waiting for approval.