Galactic Civilizations III is a 4X space strategy game set in the 23rd century. Humans and aliens compete against each other for domination of our galaxy.

Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.

The gameplay of Galactic Civilizations has evolved over the years, but we at Stardock have always prided ourselves on making conquest only one of several entertaining routes to victory. In Galactic Civilizations II, for example, players can wage multi-decade cold wars for the hearts and minds of neutral planets – or even expand their culture’s reach to the point that each others’ colonies are the soft-power battleground. Players can conquer the galaxy without ever firing a shot through a combination of shrewd diplomacy and ever-expanding cultural influence.

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Hi All,

John Grammaticus here from Phoenix Studios bringing you a quick update on Star Trek Civilizations.

Firstly i'd like to confirm that we have 3 factions implemented: Romulan Star Empire, Klingon Empire and United Federation of Players. All 3 factions include a full compliment of ships and we are currently designing Starbases to go along with these, some of which can be seen in the images on this site.

NX Drydock

Progress is also now underway to develop an Insane size Galaxy Map based on Star Trek Star Charts pulling information from a range of sources to make it as accurate to canon as possible. (Images to follow).

For all you guys who are testing the Alpha version, if you can provide any feedback as to how well it is running and any issues that you come across, this will aid us greatly in ensuring that the mod is up to the highest standard possible.

Federation Start

Romulan Start

Thanks,

John Grammaticus

Star Trek Civilizations Alpha v0.1

Star Trek Civilizations Alpha v0.1

Star Trek Civilizations 3 comments

Star Trek Civilizations is a go, with a small team of designers on board and a single coder ensuring consistency throughout the mod, we aim to bring you...

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BazaarMod

BazaarMod

Patch

All tier 1 mercenary ships aren´t hireable in the exploration phase (Age of Expansion) anymore. I think they are immersion breaking when your civ doesn't...

Star Trek Civilizations Alpha v0.1.1

Star Trek Civilizations Alpha v0.1.1

Star Trek Civilizations Demo

Hotfix alpha release preview v0.1.1 Star Trek Civilizations.

GCoNE Alpha Content Pack

GCoNE Alpha Content Pack

Galactic Civilizations of New Eden (EVE Online) Demo

This alpha content pack is a preview of the as yet unreleased full mod and includes: Two completely new ship sets based on the ships of EVE Online (Caldari...

Release vB2 - Code

Release vB2 - Code

Starfleet Mod Full Version 9 comments

**Changelog**: vB2 * Fixed the ship-design crashing bug (thanks to dansiegel30) * Added a Federation-specific tech tree, with re-arranged weapon techs...

Release vB1 - Code

Release vB1 - Code

Starfleet Mod Full Version

These are the main Mod files which you put in your /mydocuments/mygames/GalCiv3/Mods folder. To ensure maximum stability, please remove previous versions...

Release A1 - Code

Release A1 - Code

Starfleet Mod Full Version

The Mod files which you put in your /mydocuments/mygames/GalCiv3/Mods folder

Comments
Guest
Guest

Is modding restricted to just cosmetic because I'd like to see what the community could do when they mess around with the game files. For instance adding cool events, maybe a monster race that shows up to reck havoc in the galaxy and all the races unite to fight it. Perhaps (for those who would like it) a new battle system because honestly this one is just boring right now. Maybe adding new technologies, resources, changes to the map. All this would be nice and I'd like to see that.

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Naselus
Naselus

It depends what you're looking to do. Some stuff is relatively open; other stuff is limited in the Schema. Ask on the SD website about specific bits.

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Shepeard
Shepeard

perfect for Star Trek

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sgt_windridge
sgt_windridge

I can't wait to see what the modding community has in store for this game. *cough* star destroyers *cough*

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LucianoStarKiller
LucianoStarKiller

thats pretty much what I want

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LucianoStarKiller
LucianoStarKiller

Anyone thinking about modding this?

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Galactic Civilizations III
Platforms
Windows
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Stardock
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4X
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Sci-Fi
Project
AAA
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RT @bluesnewsdotcom: Galactic Civilizations III Boasts AI Improvements Bluesnews.com

Feb 9 2018

RT @NeowinFeed: Galactic Civilizations III v2.8 adds AI-based Supreme Commander System Neowin.net T.co

Feb 8 2018

RT @shacknews: Galactic Civilizations III Version 2.8 Adds AI-based Supreme Commander System Dlvr.it T.co

Feb 8 2018

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