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Fusion Shift is a fast-paced, cooperative survival shooter for PC and Xbox 360.
Join the fight for humanity and battle with up to three other buddies through treacherous space.
Learn to wield a vast arsenal of weapons and combine them with powerful augmentation pick-ups.
Master your fusion drive as you rip through the universe to crush the invasion and save planet Earth!

The robotic enemy fleet, know as the Mechranox, consists of a wide range of ships, contraptions and battle-ready mechanical abominations so you will
need to know your enemy well to succeed. Learn their weaknesses and use the unique strength of each weapon to gain the upper hand.
We greatly value all feedback, good or bad to keep us in shape. More details coming soon - please click "track this game" for future updates!
0 comments by Crawlinson on Jun 1st, 2012
While the project is still in the early Alpha stages, Andy Longhurst, the programmer at Orbital Games has posted his thoughts on the development objectives for our current title - Fusion Shift!
Touching briefly on our previous début game release, Octopede and highlighting some of the key comments and feeback that were taken into consideration whilst designing Fusion shift.
The article goes on to introduce some recent additions to the game and how these will affect the co-operative nature of Fusion Shifts core gameplay on the PC and Xbox 360.

Player opinion is something Orbital Games values highly. We look forward to hearing feedback from the community on all of our projects.
If you would like to register with us for alpha or beta testing please email testing@orbitalgames.co.uk or alternatively contact Crawlinson on ModDB.
All testers will have their name included in the final in-game credits for Fusion Shift.
Latest tweets from @orbital_games
Playism (indie distributor) will be available in the UK in less than 24 hours. Best of luck with the launch! @playismEN @PlayismJP
Jul 12 2012, 1:03pm
I posted 18 photos on Facebook in the album "" T.co
Jun 17 2012, 6:46pm
Infinite Game Development - T.co
Jun 14 2012, 9:39am
Andy (@alonghurst) shares his thoughts on Orbitals' design objectives for our #PC and #Xbox360 project, #FusionShift. T.co
Jun 2 2012, 8:17am
Please update soon!
Updates for the project should be fast and frequent from now on. We are very close to making a public alpha release - just need to round off a few of the edges.
Thank you for tracking us (and being so patient)!
I'm glad to see you are giving this project your full attention now. Best of luck!
This looks hopeful!
Will be tracking :)
Thank you for tracking too. I hope the final game lives up to your expectations :)