‘Fulmination‘ is my second commercial game that will be coming to PC this year. Although still in its early stages of development, the game has shown fast progression in the last week or two and is now starting to come together in a way that I believe expresses it’ self in the way I want. The 1980s radar style graphics are starting to look respectable, the games ‘Crisis Mode’ (Survival) is fully operational, with timed survival stats, and the games main story mode is underway. The gameplay is a throwback to video games of the cold war era, specifically early 1980/late 1970’s PC games in which you only input
was the keyboard. All of your defences in the game are used and aimed by direct text input into the terminal at the bottom of the screen. Basically, to intercept a missile in the game, you must type in the defensive option you wish to use, followed by the coordinates you wish the ABM (Anti-Ballistic Missile) to move towards.
Let’s go over the story a little. As with Eight Days in Convoke the story will be rather simple although more explained then my preview game. ‘Fulmination’ has you defend varying sectors of increasingly difficulty hold offs from an onslaught of UN missile attacks. Going against the norm, the game places in you defence of an unknown Soviet island defending its self from nuclear destruction.
Below in a video of gameplay from the development build version of ‘Fulmination’. The video shows the basic gameplay elements and user input and missile interception, as well as enemy SAM placements and player bombing runs.
Below are some screenshots from the same build at the video.
Thanks for reading and please remember to watch this page if you are interested in ‘Fulmination’.