FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo & simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful open world.
Lots of crazy stuff going on over at the Kickstarter campaign. We're 265% funded and going strong.
The biggest news is that we reached the mutliplayer co-op goal! (Yes that is the sound of me whimpering in a corner, wondering what I've done... it'll be a lot of hard work but hopefully worth it in the end!) This promo video is sort of pointless now that we've actually made the goal but you might get a kick out of it all the same. WE DIDN'T LET THE ORBS WIN!
The second biggest news is that NPCs are no longer immobile! The original plan was to keep them in one place, which caused an understandable amount of grumbling. Now they'll wander along the paths that you create and (as of today) wander through city streets going about their business as well. In other words, they'll behave like NPCs do in most games like this. :D This doesn't affect gameplay a whole lot (apart from making guards more menacing) but it will add some flavor to the world you're exploring.
Lastly, the game's soundtrack is coming along beautifully, as evidenced by this Riverbog Theme, written by Steve Barnes. Sit back, relax and enjoy the music of a faraway land, full of hopes and dangers...
If you're interested in seeing a ton of alpha gameplay videos going over everything from path creation to magic, check out the AAD Productions youtube channel. Dozens of videos have been added over the past month.
That's all for now - thank you to everyone from IndieDB who supported this game in its infancy! You're part of what made this Kickstarter a success.
Latest tweets from @railboy
FRONTIERS is one of The Escapist's top anticipated games of 2014! T.co
Mar 2 2014, 6:04pm
I want to explore a village in Far Cry 3 but all I get are un-skppable cutscenes and 'mission zones.' C'mon I thought this was open world!
Jan 31 2014, 10:47pm
Thank the gaming gods, we have a multiplayer programmer!
Jan 30 2014, 10:22am
Oh, bugs. T.co
Jan 27 2014, 3:43pm
I'm sold. Don't fuck it up, guys. T.co
Jan 7 2014, 1:43pm
Frontiers made PC Gamer's 'Best Games of 2014 : EXPLORATION AND SURVIVAL'! T.co
Jan 6 2014, 6:58pm
The new MonoDevelop's code-folding bug is taking years off my life...
Jan 5 2014, 5:47pm
New FRONTIERS project update! T.co
Jan 4 2014, 1:03am
@therealcliffyb Can't wait...
Dec 12 2013, 2:37pm
Seriously: when did AAA gaming become 50% cutscenes? Was it a slow boil or did it happen all at once? I wasn't out of the loop THAT long...
Dec 6 2013, 6:12pm