FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo & simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful open world.

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize. (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • Four player co-op multiplayer - explore with your friends!
  • A haunting soundtrack for every region
  • Oculus Rift Support

Want more info? My YouTube channel is a good place to start (it has some videos that haven't been uploaded here yet.)

Want to preorder? You can do that too via Humble Bunde on the official site. (Here's a preorder FAQ)

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Update 8: Trailer!

News 4 comments

Psst. Don't tell anyone I showed you this, but for the cool peeps on IndieDB only, here is the promised sneak peek at our official trailer. Apart from the explanatory text, there is nothing in this video that didn't come straight from the game. Visuals, sounds, voices, the lot. No pre-rendered stuff, either! That's not how we roll.

Steam store page to follow soon for more info. Be sure to Watch us to stay up-to-date on what's coming, and when.

RyanSpanAvatar - Ryan A. Span, Project & Design Lead


PS. I've been asked this question a few times now: No, we're not doing a Greenlight campaign. We're cleared to release straight to Steam when all is ready and the stars are right. Because our game is amazing, that's why.

Update 1: Stay Tuned

Update 1: Stay Tuned

News

Video update coming soon, with gameplay footage and all sorts.

Our New Frontier

Our New Frontier

News

AAD Productions's second game is in full swing and mere weeks away from release.

One Year Anniversary - New Gameplay Videos!

One Year Anniversary - New Gameplay Videos!

News 2 comments

One year since the Kickstarter! Here are three new gameplay videos to celebrate, plus an update on development in general.

FRONTIERS is now a co-op game!

FRONTIERS is now a co-op game!

News 1 comment

You read that right - we passed the co-op stretch goal a few days ago - now you'll be able to explore and survive with up to 4 friends. Very exciting!

Comments  (0 - 10 of 31)
Railboy Creator
Railboy

Hello - sorry for the long delay in responses everyone, I'm afraid most of my attention is on the steam forums these days. A lot of your questions have been answered there already, here's a link: Steamcommunity.com

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Guest
Guest

Since this game isn't rated what ESRB rating would this probably get?

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Railboy Creator
Railboy

It's not very violent, I'd give it a 'T' for the combat but that's probably overkill.

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Mulletfingers999
Mulletfingers999

The game looks really cool! What age rating would you give it, just out of curiosity.

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Vladiskov
Vladiskov

this game looks neat but i would ask about the gameplay style, how will be the point adventure part be, compared to the firist person exploration travel? i mean, you will be able to tough a boton and the game will pass from a style to another or will be as cofunsing as dagerfall? (you know moving around with arrows and looking around with another bottons and then pointing out objets with cursor)

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Railboy Creator
Railboy

It's all first-person from beginning to end. (When I say point-and-click I'm talking more about pacing and tone than mechanics.)

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Guest
Guest

What is the approximate size of the world? Is it comparable to Morrowind or Oblivion?

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Railboy Creator
Railboy

This turns out to be a hard question to answer - it's slightly larger than Oblivion in terms of raw size. But thanks to fast travel and hang gliding, it may end up *feeling* a bit smaller. (I'll be curious to hear what players think when it's released.)

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FRONTIERS
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Windows, Mac, Linux, VR
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AAD Productions
Engine
Unity
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Style
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Adventure
Theme
Fantasy
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Single Player
Project
Indie
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Latest tweets from @railboy

New logo, courtesy of Savannah. More on the new interface soon. T.co

3hours ago

Profiler is the teacher who gently encourages you. Frame Debugger is the angry coach who shouts at your dumb ass for being dumb. #Unity3D

Oct 20 2017

Someone WILL use GORN's locomotion in a #VR horror game and the result WILL be death by anxiety-induced heart attack. #gamedev #horror

Sep 4 2017

FRONTIERS refactor continues. Bloated WorldItem class: gone. Slow Unity Terrain: gone. Buggy Motile class: gone. Almost a new game. #gamedev

Sep 2 2017

Quick peek at the new (though not final) FRONTIERS interface. NGUI is out, #unity3d UI is in. #gamedev T.co

Aug 11 2017

It's taken a while, but I've finally seen the light - XML props are out, ScriptableObject assets are in. #gamedev #unity

Jul 29 2017

Rewrote FRONTIERS inventory. Prev 7k lines of flaky code took 3+ weeks. New 1k lines of rock-solid code took 5 hours. #programming #gamedev

Jul 24 2017

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