FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo & simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful open world.

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize. (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • Four player co-op multiplayer - explore with your friends!
  • A haunting soundtrack for every region
  • Oculus Rift Support

Want more info? My YouTube channel is a good place to start (it has some videos that haven't been uploaded here yet.)

Want to preorder? You can do that too via Humble Bunde on the official site. (Here's a preorder FAQ)

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Blog RSS Feed Report abuse Latest News: One Year Anniversary - New Gameplay Videos!

2 comments by Railboy on Jun 19th, 2014

Happy anniversary!
It's been ONE YEAR since the Kickstarter was funded, and to celebrate I've uploaded a ton of new content. After you've watched the Glider, Trapping & University videos in the videos section, seen the new terrain in the images section and read about the Weapons in the features section, check out this update video where I talk about multiplayer, the problems I've dealt with over the last year, and plenty more:


Yay! As mentioned in the video we're finally offering preorders, which you can get through our Humble Store widget on the official site. (Make sure to read the FAQ!)

Steam Greenlight

Did I mention that FRONTIERS got greenlit? Well, it did - in fact it happened so fast (5 days!) that I still have whiplash. I know that a lot of IndieDB readers helped us get there, so thank you for your votes.

More Gameplay Videos

I'll be recording and posting more gameplay videos so keep an eye out. If there's something in particular you'd like to see, feel free to ask in the comments.

- L

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Mulletfingers999 Jul 9 2014, 2:27pm says:

The game looks really cool! What age rating would you give it, just out of curiosity.

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Vladiskov Jun 19 2014, 8:18pm says:

this game looks neat but i would ask about the gameplay style, how will be the point adventure part be, compared to the firist person exploration travel? i mean, you will be able to tough a boton and the game will pass from a style to another or will be as cofunsing as dagerfall? (you know moving around with arrows and looking around with another bottons and then pointing out objets with cursor)

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Railboy Creator
Railboy Jun 20 2014, 10:10am replied:

It's all first-person from beginning to end. (When I say point-and-click I'm talking more about pacing and tone than mechanics.)

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Railboy Creator
Railboy Jun 19 2014, 4:22pm replied:

This turns out to be a hard question to answer - it's slightly larger than Oblivion in terms of raw size. But thanks to fast travel and hang gliding, it may end up *feeling* a bit smaller. (I'll be curious to hear what players think when it's released.)

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Guest May 31 2014, 11:41am says:

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Railboy Creator
Railboy Jun 16 2014, 7:41pm replied:

Hello - OSX/Windows/Linux release will be simultaneous, and the official release date is 'when it's done.'

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Developer & Publisher
AAD Productions
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Latest tweets from @railboy

Anxious to see if Dustin will have the bug fixed by tomorrow. Would be a nice cherry on top of an otherwise mundane update.

Jan 22 2015, 1:55am

Hey Unity, try loading a 2048x2048 png from dis- out of memory. Okay, try to resiz- out of memory. Hmm, okay how abou- OUT OF MEMORY #fml

Jan 18 2015, 3:05pm

Huzzah, we've released!

Dec 16 2014, 2:03am

Two days till launch... sure it's a 'soft' launch of an Early Access game, not the 'real' launch of a final game. Still nervous as hell.

Dec 12 2014, 7:35pm

Wasting DAYS just trying stream a f'ing ogg/mp3/flac/whatever in Unity. Streaming music is something games have done since the mid 90s ffs!

Dec 6 2014, 12:16am

Alright. I'm doing it. I'm upgrading the project to Unity 4.6. If you don't hear from me in 20 minutes you'll know my computer exploded.

Dec 1 2014, 9:14pm

FRONTIERS is officially 'Coming Soon' on Steam:

Nov 14 2014, 8:56pm

A harsh (but hopeful!) look at the problems (and solutions!) facing the FRONTIERS project. Guard your kidneys.

Nov 13 2014, 11:43am

Enjoy! (And if you dig these then for god's sake share them, I'm trying to branch out.)

Jun 19 2014, 1:54pm

Guild University

Jun 19 2014, 1:52pm

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