Frontier Pilot simulator: an environment-centered single player vehicle sim combining skill-based flying system with a story-driven economic progression. It puts your flying skills to a test in a world unknown, while offering complete freedom in how you want to traverse it and tell your own story. Trade, customize your ship and earn your own destiny in this new and unexplored corner of the human domain.
There's a bunch of space simulators out there, all of them come equipped with fabulous space fighting. However, we didn't feel they do justice to exploring what a hostile atmosphere is like, so we took it upon ourselves to create an accessible, yest hard-to-master experience of navigating an environment as a first wave of colonists.
UPGRADE AND EQUIP
Constant progression and improvement are the core of every game. Raglor will meet you with a ton of threats and the only thing between failure and a glorious financial success if your ship. Outfit it with advanced modules, new engines and enhanced fuel tanks to overcome the harsh conditions. Local traders and the black market will gladly take your hard-earned cash. And don't forget to refuel!
Being one of the first settlers is no easy task. You have to learn to make profits your way. You are surrounded by different fractions, unmanned and manned outposts and a massive mining operation underway - use the dynamic economics to your advantage.
Expanding, the human race colonizes planet after planet. Is this a world to mine and forget about? Is there something more to it? Define your take on this story and learn what the future holds for you. And humanity, of course.
Sorry for running without updates for two weeks, but we’ve been incredibly busy here a Razar. Among all the things to happen to our team, a huge milestone have been reached: we got Greenlit! You can now follow us on Steam to know what’s next, get more updates and find out when exactly will the release happen.
It was quite fun here!
First and foremost, our designers and artists were hard at work creating an atmosphere that lets you know you’re not home. We went through a few iterations, but really wanted to land on a bit of a Star Wars-ish themed sky, with a close planet and an opposing sun. I, personally, argue we should have two!
But you should check out these screenshots and let us know what you think:
Second, as mentioned before, the ships are upgradable. I was asked not to spoil too much, but I can let it be known that every functional component, such as wings, engines, etc. Has three grades for each ship, and while I can’t show you the complete visuals, here are some concepts for the engines, looking good!
Last, but not the least, I’ve been asked multiple times if our ships break. And they do! Per component, flight-affecting, visually readable damage! And I’ve prepared a short video to show it off. While it’s not a complete representation, I think it has a good warm-up to show what’s to come!
A short developer diary on the current state of base development and hangar - a place to swap parts for the ship.
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