Only the main mechanics are in place. The spawning is broken. I'll have it fixed soon. I would love to hear any thoughts you have, so please leave me...
Freq Leak is a hectic, fast paced puzzler about a sentient, awkwardly placed radio tower who just wants to fit in. It must use it's only ability, sending radio waves, to ward off incoming planes and keep them and itself safe from constant dangers.
Wow. It's been almost a year since I posted on here, and last worked on this game. I'm very sorry to have dropped this game, and disappeared from IndieDB. When I came back and checked the statistics, I was blown away to see how many people have viewed this page.
I remembered this game about a week ago, and became so excited to work on it again. I've hopped from one unfinished project to the next since I left here last, and I've slowly gotten a little better at coding. I'm still an amateur, but I feel a lot more confident that I know how to make this game.
That's not to say it will be easy. There are many design problems that I didn't foresee when I created this game in my head. I'm not sure if I am a good enough designer to solve these problems up to my standards, or if the game will turn out to be fun. But I will try my best, and won't abandon it again.
I've returned today with a playable prototype. It's missing most of it's necessary pieces, but it has the main mechanic in place, and you can try it out if you wish. The spawning is bugged and will cause you to lose when you did nothing wrong. But it's better than nothing. and I hope some of you will try it out and leave me your thoughts, whatever they might be.
I hope you enjoy. Thanks for reading.
Latest tweets from @_subspace
Back this game please :) T.co
Sep 30 2014, 7:30pm
@TomBoogaart Bernband is so good. I wish I had paid for it.
Sep 27 2014, 12:44pm
@oceanquigley That easel and bucket look like part of the painting.
Sep 21 2014, 1:59pm
@reverendanthony "without which you'd be nothing" = Without all that work you did to get where you are, you wouldn't be where you are.
Sep 21 2014, 1:56pm
Game of the Year 2015: Dot Car T.co
Sep 21 2014, 1:14pm
@notch I hope you're doing okay, Notch.
Sep 16 2014, 7:51pm
Don't know if it's burnout or what, but I haven't really worked on my game in 2 weeks. Any advice or encouragement is be much appreciated.
Sep 14 2014, 1:21pm
I now have a blog, and I'm beginning to talk about my current game project. Lots more to come. T.co
Aug 6 2014, 12:48am
Aug 1 2014, 10:08am
@takorii oh wow that's so obvious and simple I never would have realized. Thanks!
Jul 31 2014, 6:35pm