Only the main mechanics are in place. The spawning is broken. I'll have it fixed soon. I would love to hear any thoughts you have, so please leave me...
Freq Leak is a hectic, fast paced puzzler about a sentient, awkwardly placed radio tower who just wants to fit in. It must use it's only ability, sending radio waves, to ward off incoming planes and keep them and itself safe from constant dangers.
Wow. It's been almost a year since I posted on here, and last worked on this game. I'm very sorry to have dropped this game, and disappeared from IndieDB. When I came back and checked the statistics, I was blown away to see how many people have viewed this page.
I remembered this game about a week ago, and became so excited to work on it again. I've hopped from one unfinished project to the next since I left here last, and I've slowly gotten a little better at coding. I'm still an amateur, but I feel a lot more confident that I know how to make this game.
That's not to say it will be easy. There are many design problems that I didn't foresee when I created this game in my head. I'm not sure if I am a good enough designer to solve these problems up to my standards, or if the game will turn out to be fun. But I will try my best, and won't abandon it again.
I've returned today with a playable prototype. It's missing most of it's necessary pieces, but it has the main mechanic in place, and you can try it out if you wish. The spawning is bugged and will cause you to lose when you did nothing wrong. But it's better than nothing. and I hope some of you will try it out and leave me your thoughts, whatever they might be.
I hope you enjoy. Thanks for reading.
Latest tweets from @_subspace
@TheFoolishBrave Please spend more time making your game good and less time spamming links to it on my steam profile.
May 20 2015, 2:22am
@increpare Just played swivel. It was lovely.
May 16 2015, 8:30pm
@Capn_Andy If this were to just replace the narrative design via scripts award, I'd be okay with that.
Apr 22 2015, 7:47pm
Apr 22 2015, 12:45am
@NineDotsStudio I'm getting nervous it won't meet the funding goal... This game has to succeed!
Apr 22 2015, 12:35am
@tha_rami In a talk Jon Blow once imagined a slot machine that didn't give you any money. That's now a very popular genre on mobile.
Apr 17 2015, 1:52pm