Freq Leak is a hectic, fast paced puzzler about a sentient, awkwardly placed radio tower who just wants to fit in. It must use it's only ability, sending radio waves, to ward off incoming planes and keep them and itself safe from constant dangers.

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0 comments by Skelyton on Nov 7th, 2013

Wow. It's been almost a year since I posted on here, and last worked on this game. I'm very sorry to have dropped this game, and disappeared from IndieDB. When I came back and checked the statistics, I was blown away to see how many people have viewed this page.

I remembered this game about a week ago, and became so excited to work on it again. I've hopped from one unfinished project to the next since I left here last, and I've slowly gotten a little better at coding. I'm still an amateur, but I feel a lot more confident that I know how to make this game.

That's not to say it will be easy. There are many design problems that I didn't foresee when I created this game in my head. I'm not sure if I am a good enough designer to solve these problems up to my standards, or if the game will turn out to be fun. But I will try my best, and won't abandon it again.

I've returned today with a playable prototype. It's missing most of it's necessary pieces, but it has the main mechanic in place, and you can try it out if you wish. The spawning is bugged and will cause you to lose when you did nothing wrong. But it's better than nothing. and I hope some of you will try it out and leave me your thoughts, whatever they might be.

Here is a link to the current build: Dl.dropboxusercontent.com
And here is a link to download it: Indiedb.com

I hope you enjoy. Thanks for reading.

Freq Leak v0.5

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Freq Leak v0.5

Freq Leak v0.5

Nov 7, 2013 Full Version 0 comments

Only the main mechanics are in place. The spawning is broken. I'll have it fixed soon. I would love to hear any thoughts you have, so please leave me...

Prototype 0.01b

Prototype 0.01b

Nov 9, 2012 Demo 0 comments

Nothing playable yet, just the framework for planes.

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Freq Leak
Platforms
Windows, Mac, Linux, Web, Flash, Mobile
Developed By
Skelyton
Engine
FlashPunk
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Release Date
TBD
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Genre
Arcade
Theme
Abstract
Players
Single Player
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Indie
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@TheFoolishBrave Please spend more time making your game good and less time spamming links to it on my steam profile.

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@increpare Just played swivel. It was lovely.

May 16 2015, 8:30pm

@Capn_Andy If this were to just replace the narrative design via scripts award, I'd be okay with that.

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RT @Gheeyom: #ScreenshotSaturday A new technical feature we worked on this week with the snow in Outward. Like it? ;) T.co

Apr 22 2015, 12:45am

@NineDotsStudio I'm getting nervous it won't meet the funding goal... This game has to succeed!

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@takorii @Managore Your new game is SO FUCKING COOL

Apr 21 2015, 1:33am

RT @flashman: This is a quintessentially 21st century photo T.co

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@tha_rami In a talk Jon Blow once imagined a slot machine that didn't give you any money. That's now a very popular genre on mobile.

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A survival game with fighting mechanics beyond spamming Mouse1? Well then... T.co

Apr 13 2015, 9:04pm

@whalenought Just saw you both on MattChat. Great interview! The game sounds interesting.

Apr 12 2015, 4:04am

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Freq Leak
Freq Leak
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