- Who are we?
- Who are we?
Missing Dragonfly Studio is a team composed of two passionate developers and gamers who wish to enter into the video game industry.
Development for our first game, Beat Beat Shooter began in early January 2013, both of us work either on unrelated office or outsourcing jobs to mantain ourselves and be able at the same time to fund our dreams, which is the development of our games. Our wish with Beat Beat Shooter is to be able to put the game in as many hands as possible and to feel proud of developing a polished and entertaining videogame.
- And Beat Beat Shooter is...?
A 2D sidescrolling rhythm shooter... yes rhythm! The game combines the classic controls and objectives of a regular 2D shooter where you move your ship and shoot the enemies while traversing the level, but it comes with a twist: In order to get more powerful you need to keep the beat of the music!
While you move and shoot you will also have the option to keep up with the beat of the level song, the more you can keep your rhythm the best results you will get as you will experience a colorful evolution to the levels, the raw power of the ship will increase and powerups will become available to use so you can get out of those messy situations shooters are known for!
- Which platforms is the game releasing to?
The game is designed and currently being developed for all the desktop platforms (Windows/Linux/Mac) and for the two mayor mobile platforms (Android/iOS), the gameplay is the same across all platforms and the controls are tightly designed for both desktop and mobile.
- That's great, where can I get more information?
We have a website where we put the latests news about the game: missingdragonfly.com
And of course we are spread around all the mayor social sites so you can follow us on whichever you prefer:
Hello everyone! A lot has changed with the core mechanics for Beat Beat Shooter so if you want an inside on how things work now please continue reading. The following mechanics are very close to the final product there's still a change they may change a little before the actual release of the game.
First, let's take a look at how the game looks like:
Nothing too unusual right? Well, let's take a deeper look:
Most of the points are self-explaining, number 1 and 8 are tightly linked together, these two will be informing so you don't get lost while playing through a level. Let's get to the rhythm part already!
The Beat System works by rewarding you for being in sync with the music of the game, what this means is that by making several successful beats consecutively, the game will reward you with several things such as: more raw power for the ship to level up in order to fire more bullets, the ability to use different types of power-ups and you will be able to see and hear the evolution of the world both visually and aurally respectively. Let's see the detail of each element in the Beat System in order to understand it well, shall we?
- What's a Beat?
Remember the Beat Indicator we saw before? A Beat is the action that occurs when you tap on the Beat Indicator (or press the designated key if you are playing on desktop), of course just tapping the indicator by itself won't yield any result, you need to make a beat the moment the music itself plays that beat... confused? Let me go at it again: The music of the game plays an important role on this, at first the music will only be composed by the beat of the song, and the beat will sound each certain time.
Still not clear? see the GIF bellow, at first the indicator will help you catch the right timing using rings that disappear inside the big blue circle on the right! Tapping on time will count as a successful beat.
- Successful Beats, wrong Beats, what's their function?
Performing a successful Beat will bring instant results! your ship will shoot extra bullets so you can take on enemies easily, that's not all, if you perform several successful Beats consecutively you will earn slots and increment your multiplier!
- Leveling up
Each successful beat will increment your level bar on top. New level means more bullets to shoot every time you do a beat.
Wrong Beats (Level will go down but you keep the current slots)
- Using Slots
When you have enough slots to use a power up the powerup icon will enable so you can activate on the next beat!
Once you have enough slots the powerup icon will be enabled
- What does the ship level work for?
The level of your ship is both relative to the raw power of it (Damage and amount of bullets shot) it also affects the way you see the world around you! Every time you level up a new color scheme might show up depending on the area you are visiting, this can make them look very different depending how good you are doing.
Hopefully you have read it all! There are many aspects of the game that might like/dislike you, either way we love the feedback so you can send us your comments here, on our twitter account.
Don't forget to follow us!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.