Missing Dragonfly Logo

- Who are we?

Missing Dragonfly Studio is a team composed of two passionate developers and gamers who wish to enter into the video game industry.

Development for our first game, Beat Beat Shooter began in early January 2013, both of us work either on unrelated office or outsourcing jobs to mantain ourselves and be able at the same time to fund our dreams, which is the development of our games. Our wish with Beat Beat Shooter is to be able to put the game in as many hands as possible and to feel proud of developing a polished and entertaining videogame.

- And Beat Beat Shooter is...?


A 2D sidescrolling rhythm shooter... yes rhythm! The game combines the classic controls and objectives of a regular 2D shooter where you move your ship and shoot the enemies while traversing the level, but it comes with a twist: In order to get more powerful you need to keep the beat of the music!

While you move and shoot you will also have the option to keep up with the beat of the level song, the more you can keep your rhythm the best results you will get as you will experience a colorful evolution to the levels, the raw power of the ship will increase and powerups will become available to use so you can get out of those messy situations shooters are known for!

- Which platforms is the game releasing to?

The game is designed and currently being developed for all the desktop platforms (Windows/Linux/Mac) and for the two mayor mobile platforms (Android/iOS), the gameplay is the same across all platforms and the controls are tightly designed for both desktop and mobile.

- That's great, where can I get more information?

 We have a website where we put the latests news about the game: missingdragonfly.com
And of course we are spread around all the mayor social sites so you can follow us on whichever you prefer:


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Latest tweets from @missingdf

@adotgame Thanks!!

Aug 26 2014, 11:07pm

RT @polcavallaro: @Missingdf nice work man! Really looking forward to this game!

Aug 26 2014, 9:50pm

Main ship in Beat Beat Shooter just got a redesign! Top = Old / Bottom = New, what do you think? #gamedev #indiegame T.co

Aug 26 2014, 9:23pm

RT @AlanZucconi: @Missingdf LOVE IT! *_*

Aug 24 2014, 8:32am

Maybe we should limit those custom paths? But where's the fun in that? #screenshotsaturday #gamedev #indiegame T.co

Aug 23 2014, 4:31pm

RT @Supernorn: Something for #screenshotsaturday #gamedev #pixelart - finished player death animations for our upcoming Pirate Game! http:/…

Aug 23 2014, 6:59am

RT @hpppxl: They could just say that it rounds up. But I guess that is ok as well. :D #java #android #gamedev T.co

Aug 23 2014, 6:55am

#screenshotsaturday showing Path Edition! The player can define a path to enemies on the Level Editor! #gamedev T.co

Aug 23 2014, 3:55am

A little preview of the new custom path functionality for enemies in the Level Editor! #gamedev #indiegame T.co

Aug 20 2014, 6:31pm

RT @towanime: So potato salad might happen? Can't wait for a "minimalistic" potato salad game #LD48

Aug 19 2014, 5:16pm

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northeast
northeast Aug 19 2014, 11:52pm says:

This game has a very interesting concept and the artwork is nicely done. I'll be checking this out when it comes out!

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Beat Beat Shooter
Developed By
MissingDragonfly
Engine
libGDX
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Official Page
Missingdragonfly.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
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Beat Beat Shooter
Beat Beat Shooter
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Last Update
4 weeks ago
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