Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond.
This mod enables the cloak feature of Freelancer. The mod is multiplayer-only. Freelancer Mod Manager v1.31 is required for this mod. For more instructions read the mod description. Developers should read the mod readme. This mod may be used in other mods if credit is given.
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After all the stuff that's happened over time, should this really be on here? Cloaks can cause real issues on Vanilla Servers, as I can attest.
Looks good though...
"Cloaks can cause real issues on Vanilla Servers"
This one cannot be used in any way to cheat on vanilla servers.
since it does use a client file it can be used as cheat
No, it cant. It's simple as that.
yes and no... look i know Server cops that use this to help keep a eye on things so no one know that they are nere to look for hackers and to keep the Law in most servers... but as for Cheating well its in how you use it.
It has been said this mod can be used to cheat on vanilla servers (or servers that do not allow cloaking, so 99% of all the servers):
No, it cannot be used as a cheat that way.
This cloak already has been used as a cheat. I don't know how it was done but I am 100% sure that it was done. I have seen a player using it on a server which did not allow such kind of cheats and the admin caught him. That cheater only laughed and said it would be so easy to use it.
I think there is a good reason why all big FL communities don't allow cloaking stuff including this one. Some servers already stopped using it because it was abused and damaged their Roleplay.
Better do not use this tool (cheat).
The first question would be, how the cheater got the cloaking device on his ship, since you need a loot-cheat to do that.
Second question is, how come you think this cloak mod can be exploited when this cloak mod relies on a server side extension and does not work on servers that dont have that?
>I think there is a good reason why all big FL communities don't allow cloaking stuff including this one.
This "cloaking stuff" has only been banned by LancersReactor.
They are actually too narrow-minded to see that actually someone got cloaking fully working.
Oh, and we are using this since 2+ years on the Hamburg City server, and NO, we are and have never been a small community.
Better get your facts straight!
Tired of telling people the same stuff again and again...
Well Congrats for creating it mate, but I'm still unsure...
I havn't yet looked at the files, so I can't really comment.
Toot cheats are the most common cheats in Freelancer meanwhile so if someone does use a cheat in order to get another cheat working it wouldn't make the situation any better.
ANY client side tool, and this cloak is partly client side, can be manipulated. I know that it was done already and I expect that more cheaters will use it. Cheats will always spread, it might take some time but it will happen for sure.
To attack TLR for their decision to protect the FL communities from cheats is just poor and HC is just a simple server not one of the big FL communities so don't make yourself look more important than you are.
TLR and some other FL communities are the center of Freelancer and if they decide that your tool is a cheat then it is a cheat.
Note that TLR Isn't always right. It's made mistakes in the past, and may do again...
yep, it's a cheat. it preety simple to go around activation of this thing on most of servers, and i hope w0dt4 does know how much damage this could do to the poor and dieing fl community... if he cares, that is.
You cannot trick on this cloak mod since the server is fully controlling the cloaking states.
If you cannot understand that, then this is not my problem. Granted that I doubt any of you has actually tried the mod.
Further considering, anyone has actually looked at the C++ serverside implementation, but I guess your knowledge is too limited.. what a pity.
>TLR and some other FL communities are the center of Freelancer and if they decide that your tool is a cheat then it is a cheat.
Hello troll. I wont feed you so yes, you are right. TLR is the big owner of FL and because they said my mod is a cheat, it's a cheat.
ok, thx and now please leave
sorry w0tk4, i have nothing personally against u, but i had to report this thing, cause it is not safe enough to b so freely available.
Well we have developed a heavy modified version of this cloak which has much more limitations for the RP servers. But i need to agree with the others that someone with enough knowledge is able to manipulate stuff in order to cheat.
Thats one of the reasons why this cloak has been deactivated after the test runs.
"w0dt4 does know how much damage this could do to the poor and dieing fl community... if he cares, that is."
goodone, you have no idea what you're talking about. The FL Community is Dead, and is probably going to stay that way. to be honest, goodone, I don't even think you opened this file to look at it, you simply automatically assumed that it was a cheat.
I have checked these files, and they require the mod to be installed on the server as well.
"it preety simple to go around activation of this thing on most of servers"
This is a differnet system. it's easy to get around if you have an intricate knowledge of Res Hacking and DLL Modification. Not to mention hex. This is not somthing I could crack, therefore I don't think that some 'noob' could crack it.
w0dk4, I am Impressed. I would not have thought of this method to get around cheating on vanilla with this mod. I heartily congratulate you on this and hope to see more things like this in the future.
because of ppl like u, fl community is dying, yes. but, unfortunately to ur understanding of the world, it is not dead...
btw, plz, do not comment my posts. there is little helpful u can say.
bye.
Just to clarify something: You really cannot cheat on the serverside implementation, since it is plain and simple controlling the cloaked players. Just because you cloak on the client side doesnt mean that you are cloaked for other players, because the server controls wether you were allowed to cloak or not. Read the developer comments in the readme and you might get that point.
And yes, we also use a heavily modified version of this.
I published this simple version in open source so others can modify it to their needs.
thanks Ruppet ;)
sorry but the original cloak mod also was done client side eventhough the need to have a cloak equipment somewhere in the serverfiles is required but since 99% of all servers still have that code inside its not much different from your cloak except that the activation is submitted from flhook to the client cloak
so the only difference is this cloak command from FLhook
and considering that ppl already watched "irregularities" wouldnt it be better to listen to those ppl instead of denying everything
>so the only difference is this cloak command from FLhook
>and considering that ppl already watched "irregularities" wouldnt it be better to listen to those ppl instead of denying everything
What? I dont know any server that has implemented this Cloak mod, apart from our own.
And the cloak cheaters on the unprotected servers are very likely not using this mod. If they would be, they also could just hack common.dll since you need a little knowledge to exploit it.
So that is no valid point. Considering your way of thinking, any mod that comes with uncompressed ini files (for example) is a cheat.
>but since 99% of all servers still have that code inside
That is a wrong number. Actually its 12% of all servers and those are empty. See, I can also pull numbers out of my ass.
Err, ok I mean maybe 12% of the servers are unprotected.
If the server has the cloaking equipment code in the serverfiles but is running anticheat or has them locked in another way, there is no way you can cloak cheat in any way on that server since you need an equipped cloak device.
rn't u repeating over and over? do u consider us blind?
it seems i would need to go onto ur server and demonstrate u how cheating is possible. but i will not do that, i just don't care so much.
'plz, lock cloaking equipment on ur server files, so that ppl couldn't cheat.' y would anyone install it then? to turn it off after install so that nobody could misuse the support for cheating?
i really don't understand that way of thinking... i hope others will not either.
You're not getting It. for the Cloak Mod to Run, The Server Needs to be running The Mod as well. Without it, nothing will happen.
Do you even know what you're talking about?
do u?
goodone, you dont make any sense to me.
I think you fail to realize that with this mod activated on the serverside, any cloak exploit mod is rendered useless on the cloak devices defined in FLHook.ini
btw.: I can hack microsoft if I would care, you know.
Why dont you go learn some C++ and then give some constructive criticism instead of this?
Oh, and Im repeating myself because ppl are too lazy to look at the code and/or comments in the readme, like you.
They see cloak and scream "h4x!!". I got only positive feedback in the FLHook Coders forum which shows that you need some knowledge to understand the concept of this mod.
Yes with this mod activated on the serverside I can imagine that there is more control over it and like you said exploits might be useless.
But that means every FL server would be forced to use this tool to be protected from the client side part of the tool (if this is going to be manipulated).
What you seem to ignore is the risk for all other servers which don't use this serverside tool and the fact that such servers already have been attacked by such cheaters.
No matter how hard you claim that those players here are too stupid to understand your code, which is a very weird attitude, you can not whipe out what players have seen.
Your arguementation against Lancersreactor and the other FL communities which rated this tool as cheat is also very doubtful. You seem to consider yourself more clever than the rest of the Freelancer community and you defend your work at all costs not even considering that there is the chance that your work has been used as cheat.
Those communities decide if its a cheat or not, if you want to use it on your server then feel free to do so. But don't damage other communities with it by spread it here. Just because you are able to post this tool here does not mean that it is accepted by the Freelancer community. I could even upload the original cloak or beam weapon mods here. That would be the same.
Like you other developers have released their work to the community. EXE and DLL hacks, I just need to throw in the Freelimits mod which opened a wide spread security problem on the servers which installed this mod. Like you the developer did not want to hear anything about cheats. A real shame.
If you want to offer this cloak tool then offer it to server admins which want to use it as a server based tool but not to the entire FL community where it can be abused by cheaters
ahhh, finally some sense! :)
ok, how often do I have to repeat that this mod cannot be used as a cheat without heavy modifications?
I repeat it once more: The effort it takes to cheat is equivalent to the effort hacking common.dll OR using any of the well-known .ini exploit tricks.
I wouldnt release this mod if there would be an increased security risk for unprotected servers. I didnt release the source code for the client side changes, since then there would indeed be an increased risk, because from that people can learn how to modifiy the client (more or less) on memory level.
>you can not whipe out what players have seen
That is a very odd point. Just because you see someone cloak-hacking, does it mean this mod is being abused?
You never know that!
>You seem to consider yourself more clever than the rest of the Freelancer community and you defend your work at all costs not even considering that there is the chance that your work has been used as cheat.
Any mod can be used as a cheat with modifications, that is also no valid point.
Since the rest of your post is based on the false assumptions above, I wont comment on that.
I find those cheat accusations very offensive, thats why I insist to give me constructive criticism instead of "omg its a hax" talk.
And how come you keep referring to the "Freelancer community"?
Is the Freelancer community owned be TLR? No it isnt.
The mod has been accepted by www.station-network.de after I told them how it works. I dont know any other community than TLR that has a ban on working and secure solutions to problems that once could not be solved.
*comment split due to comment size limitation*
Same is with the release of the source code of FLHook.
Instead of being happy that there is open source software, we also received a lot of hatred, because it COULD be used by cheaters blablabla. Its always the same, rumours are spread around and people flame each other. The general FL community is very flawed. Considering all this, I seriously ask myself if I should not release the working realtime dynamic economy Im working on atm (similar to grovers project).
In a healthy developer and player community, you share things and are happy about technical breakthroughs. In FL its often the other way round, which is a shame since this game is very moddable.
I hope the moddb staff sees that and preserves that atmosphere at least at this place.
It has been used on a vanilla server which does run FLshell only. No FLhook running.
The cheater was able to cloak and de-cloak which is not possible with the normal cloak mods and there are no other tools which can do something similar yet. If you can explain how this can be done without your tool then please do so.
>The cheater was able to cloak and de-cloak which is not possible with the normal cloak mods
Of course, that is possible with the very first cloak exploit mods that appeared in 2003, when Freelancer was released.
I dont know about FLShells anticheat functions, but its simple:
Loot-cheat the cloak device, mount it on your ship and then activate/deactivate the cloaking "gun" to appear as cloaking or uncloaking for others.
This is not in any way possible with this mod.
I am sure that the cloak was not used in combination with guns. Those were used for beam weapons. And why should the community need your mod if cloaking and de-cloaking is possible even without it?
...
Sorry, but its obvious that you dont have any clue about how the traditional cloak exploit mods work, yet you claim this mod is being used?
Anyway, the breaktrhough with this mod is, that cloaking is controlled server side AND that you can see your own ship cloak and de-cloak. This was not possible prior to this mod.
And exactly that is what i have seen.
I am not talking about the old cloak.
Sorry, I dont believe you are some sort of mind traveller that can see through others eyes.
You should at least know about what your _not_ talking about, because only then you can say you are not talking about _it_.
OK forget it
Believe whatever you want to believe.
Your ignorance is a risk for other FL servers and once cheaters spread word about how they used your mod to cheat we are going to have a new wave of cheats all over the Freelancer community.
I will direct angry server admins and players to you then.
thanks, I will welcome them :)
a bit hard
Why are there so many Stupid People Here?
I Leave for a Week, and the entire place goes downhill.
You know what? Forgoet this, I have bigger fish to fry.
FL is as good as dead.
will y'all just stop bitchin'!?
will this mod still work in singleplayer
no it wont work in SP
Why wont it work in SP?
Not many Servers will allow you to cloak without it being cheating.
Why hasn't someone just made a SP cloak mod?
coz SP cloaks are pure cheats that can be used on every server
What is it with space combat sims, multiplayer and this cry baby communities over cloaking?
Seems like a wasted effort to argue over a feature of a game that requires alot of hacking to get it to work and doesnt work fully without server files or some other mod.
MS should have implemented the cloaking for SP and MP and put in a switch for MP to turn it on or off...plain and simple.
If anyone knows of a SP cloak mod I certianly would like to get it. I dont use the MP function of this game because of all the whining about cheaters and cloaking, so I stick with the SP mode.
Wow. I spent 15 minutes of my life reading these comments...
THIS BITCHFEST WAS WORTH IT 8D
i know that this is a bit late to ask about but , does any one know why i get a message "ship does not have a cloaking device" or something like that,
its really strange
thougt i did every thing right but hm.
and is there a forum for this mod ?
Are you maybe playing with a character that existed before the mod has been activated?
If so, buy a new ship, or create a new char.
ex, how i can do all types of cloaking?
After reading the whole page............. so there is absolutly NO way a SP only player can have a cloaking device because he might wanna go on one of the servers and use it to cheat there.
Sorry , my humble opinnion, stop this nonsense, create an effective tool for admins to detect all cheats, but for those who are non server players let them have the fun of one of the best mods arround.
I wouldn't dream of going online for gaming, i am after 3 years still not borred with the sp mode, and couldn't care less about the mp mode, yet i love to have one of the cloaks for my light fighter, so that i don't have to have a dreadnought or battlestar to get cross enemy parts of the galaxy.
IF there is someone out there who finds it in his heart to give me the mod, please: ramboubels@home.nl
I really hope there are more people who prever the sp mode and have de "cheat" and are willing to share.
Greetz Deniandu