Maximizes the draw distances of space structures, asteroids, and effects. It also ensures the best possible level of detail is shown for these entities at any distance.
By default in Freelancer, most entities in space can only be seen from a very close distance. Hence structures like trade lanes, bases, jumpholes, and more would not be visible from over 20K away. Structures like large space stations and jumpgates are visible from great distances, but only in a low quality and blocky state. This has been rectified with the Freelancer maximized distances addon, as it allows players to see all space structures from up to 999.999K away in the best possible quality. Additionally, the effect draw distances have also been increased, allowing you to see projectiles, jump holes and other ship's engines from much farther away.
Since this modification only changes visual aspects of the game, you are allowed to use it on vanilla servers that tolerate the use of visual mods. But please, make sure you ask your server owner first, as some may consider this cheating.
All files from this addon may be freely used by any mod or anything else. See the license file for more information.
Links
View the GitHub page for more information
Imgur album with screenshots
Before and after screenshot comparisons (view in full-screen)
Changelog
- Add No-CD executable
- Fix issue with low quality textures on some graphics cards
- Remove the game's default limit of drawing bases and ships beyond a certain distance
- Set the poly flipping distance to 40K
- Set the draw distances and maximum detail levels of characters to 999.999M
- Set the draw distances and maximum detail levels of equipment to 999.999K
- Set the draw distances and maximum detail levels of effects to 999.999K
- Set the draw distances and maximum detail levels of ships to 999.999K
- Set the draw distances and maximum detail levels of space structures to 999.999K
- Multiply fill distances for regular asteroids by 2
- Multiply start distances for regular asteroid billboards by 2
- Multiply fill distances for asteroids inside nebulae by 1.2
- Multiply all pool sizes by 10
- Ensure planets are always rendered as perfect spheres
Installation instructions
Freelancer Mod Manager v1.3
- Download the mod
- Open the .flmod file using Freelancer Mod Manager
- Install it like any other mod
Manually
- Download the mod
- Open the .flmod file using your favorite file archiver
- Extract the content to your Freelancer folder and make sure you allow all files to be overwritten
This is awesome! Thanks!
Glad you like it!
And what about debris fields? Too high load or just impossible?
Is it possible to do the same for human models in cutscenes? For instance, when Trent is walking into the bar, the max detailing of his clothes is being drawn before your eyes.
It is possible to render all asteroids inside a field at once. However, you don't want this, trust me. I have experimented with it before and it made the asteroid fields look like this: Cdn.discordapp.com . It's not very pleasant to look at as the asteroid field looks extremely dense. Secondly, your FPS will drop tremendously in these circumstances due to the limitations of the Freelancer engine.
This sounds like a texture filtering issue to me. You can try forcing Anisotropic Filtering for Freelancer through your GPU settings, which should improve the texture quality in many situations and make the effect you described a lot less apparent.
Check out the link from your GPU manufacturer to learn how to do this:
NVIDIA: (https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm)
AMD: Amd.com
Intel: Intel.com
EDIT:
Not sure if you already knew this, but the draw distances for all regular asteroids have already been multiplied by 2 in this addon (see Changelog). I could've done a multiplication of 2.5 or 3, but that could have made some asteroid fields look too dense for most players, so the current results satisfied me the most.
Well, done with the debris, thanks for explanation.
As for human model draw distance, Anisotropic Filtering has nothing to do with this issue. Just check it yourself on Juni since 06:26 - Youtube.com
Just for the record, I've found another alike issue with Manhattan Bartender during his first appearing, but only on widescreen resolution with jflp.dll from JFLP 1.25 (1.21 with yet small black bars has no the issue).
I hope there is some trigger for this too and you can handle it.
Anyway thanks again for your work.
Oh wow, I actually never paid attention to this before. I'll look into it to see if there's anything I can do about it.
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This should be fixed now in version 2.2 of this addon. Thank you for telling me about it.
Could you please test the new version and let me know if it works for you?
It's perfect now, and no more the issue with JFLP 1.25, thank you very much!
Just for your information:
- nVidia Control Panel provides now MSAA + transparency SSAA at most while nvidiaProfileInspector Github.com provides MSAA + transparency SGSSAA or pure SSAA.
- there is a stuttering on Windows 10 because of forced VSync off, but RTSS Guru3d.com solves this issue (Scanline sync 1 + Framerate limit 60/Hz - if do not restore 3D audio with Creative ALchemy).
What about the planets?
Freelancer doesn't draw anything beyond 250-K by default. I can increase this limit, but do you really need to see planets from this far away?
But I clearly see an octagon on light Maine/California Minor from just approx. 100K, a polygon from approx. 64K and a proper circle on dark Pittsburgh too from approx. 30K only, but a detailing is continued to be better from approx. 15K/7K before your eyes.
Ah now I see what you mean.
I had a quick look in the game files and I wasn't able to find anything that allowed me to configure the detailing distances of planets. I'll keep you updated in case I find something later.
It turns out that changing the detailing distances for planets is a modification that hasn't been done before. I've talked to several other modders about it and nobody seems to know how this can be achieved. It'll require some reverse engineering to figure this out.
Once again, I'll let you know when we found a way.
I just uploaded version 2.3 of this addon. It comes with an updated rendcomp.dll that ensures planets are always rendered as perfect spheres at any distance. You can thank adoxa for this one :)
Thank you for your cooperation with adoxa then! Space is much more real now.