This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.

Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.

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RSS feed Report content Cover system WIP demo with commentary.
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KEEP_IT_UP!
KEEP_IT_UP!

great progress on that sweet coversystem, and this clip gives a good premonition of things to come! i especially like how he's constantly moving slightly, underlines the battlefield good, imho (although in that demo-map it looks kinda odd ;))

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AirborneSn1p3r
AirborneSn1p3r

what he said ;)

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56er
56er

reminds me of KZ2, what is very nice...

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KILLER89(FIN)
KILLER89(FIN)

you have played too much of Kill Zone.
take a break from it, seriously.

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Gabbo
Gabbo

You don't work for Tripwire on the side do you? Looks reminiscent of what they seem to be doing with RO2, and in this case, that's a very good thing.

Can't wait to see what it looks like when the slide is implemented.

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ThatOGDon
ThatOGDon

Looks more like Killzone 2's cover system and that game was awesome so I CANNOT WAIT for the next demo if there will be one.
I think RO2 will allow you to blind fire from cover which will mean blind fire WILL ACTUALLY BE BLINDFIRE!!
Awesome work. It's a combo of my two favorite things: Terminator and Killzone. CANT WAIT

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Cahir
Cahir

It's not how I would have done the first person cover system, but I like it all the same. I'm looking forward to the next demo. Hopefully I'll have a machine that can play it then XD.

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jamman88
jamman88

great cant wait to see this in the next release oh but do remeber to put in some lower graphics options pplleeaasseee

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Misterpinky
Misterpinky

This looks insanely awesome. Keep up the good work!

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NCC-1701
NCC-1701

Very cool, I have been waiting to see how/if you would implement a cover system.

And I am glad that you have now reduced the recoil on the scope. Hopefully that will make it significantly more effective than it used to be.

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-=[Colorado]=-
-=[Colorado]=-

(buried)

^^ Copy & paste from "Gears of War", which is also an UT3 -Engine-Game with a cover-system... :P

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Narlyteeth Author
Narlyteeth

This is not the same cover system as gears of war, this build has no gears of war source codes what so ever.

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MrBCut
MrBCut

thank you for reducing the recoil ( I have feel I and others have been heard :) j/k )

we are rooting for your project!

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Narlyteeth Author
Narlyteeth

you have been heard ;)

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Chezzlor
Chezzlor

haha for such an amazing project you sound so apathetic. Just keep kicking arse :)

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Drakel101
Drakel101

First first person game I've seen to use a first person cover mechanic, most games just switch it over to third.

Feel free to join the forum!

Fpsterminator.userboard.net

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Narlyteeth Author
Narlyteeth

Killzone 2 has a first person cover system. infact, killzone 2, gameplay-wise, has been a huge insperation for this project.

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jalex3
jalex3

red orchestra 2 has it

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Tomwill
Tomwill

Just an idea but would you be able to make it 3rd person when in cover mode. this helps because you can see what your about to shoot at behind the wall. if your not sure what I'm talking about take a look at Rainbow Six Vegas gameplay. C: not saying your have to but it would be a good idea.

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SamVision
SamVision

Im pretty sure he is going for a immersive first person experience. Third person cover system would seriously break the atmosphere, just as it did in Rainbow Six Vegas.

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SamVision
SamVision

Fantastic!! Now all you need is a crosshair. Just a dot would be enough.

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Sixers2329
Sixers2329

Should have sliding, and sliding into cover :D

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Scorpionov
Scorpionov

nice

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