Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. Every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

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5146546f9ec032f33dbce3cf6ac4224b

Greetings fellow adventurers!

We've released an update to our demo - added an ability with a profound effect on the game and also a level up interface!

0.5.5 Win x86

Fort Triumph Demo 0.5.5 Win x86


0.5.5 Win x64

Fort Triumph Demo 0.5.5 Win x64


0.5.5 Mac

Fort Triumph Demo 0.5.5 Mac


0.5.5 Linux

Fort Triumph Demo 0.5.5 Linux


The Lift Ability

Lift ability used by the paladin to move cover around

One of the biggest changes we made is adding the Lift basic ability, accessible to all heroes for the cost of 1 Action Point, allowing players to move an adjacent small object, ally or enemy to another adjacent tile. Lift enables many new combinations and also makes it easier to aim and hit environmentals and kicks by adjusting the angle before launching the attack.

Level Up Dialogue

level up scroll

We also added a level up interface to allow players to choose which new ability they get every time they level up. It's a temporary thing, just until we can implement the character sheets we're working on, but we wanted you to have access to your favorite abilities quickly with each playthrough.

New demo! 0.5.5 changelog

Download the demo from Files and try it now!

New Features:

  • The player can now choose between two abilities upon level up
  • Added the Lift ability which allows moving nearby objects, allies or enemies a short distance.
    Lift can be used to grant cover to an ally or combined with Attack of Opportunity

lift unit into coverlift enemy into aoo 1


  • The Lift ability was given to all units (not as a level up ability).
  • Gharbarak now acquires experience and new abilities. He's a real boy!

Balance & Tweaks:

  • Added more rooms to caves and changed existing ones.
  • Frighten now cancels overwatch\attack of opportunity.
  • Dialogues camera movement made faster.
  • Narrow hallways, the greatest bane of enormous spiders, are now less likely to occur. Also made enormous spiders slightly less enormous so they can pass narrow hallways anyhow.

Issues & Bug Fixes:

  • The player can now select whether to use a controller or the mouse at the
  • start of the main menu.
  • Fixed the mouse not showing on main menu bug.
  • Removed "feature" of opening chests through walls.
  • Fixed missing interact animation of Gharbarak.
  • Fixed issues with frighten (units moving to the same position and units moving even though they are stunned)
  • Fixed poison visuals remaining after the effect wore off.
  • Fixed run + melee attack not always detecting properly whether it's possible to attack from a given position.
  • Fixed potions sometimes spawning in invalid positions (most notably when killing Gharbarak inside the barracks).
  • Fixed bug that caused unit hover UI to show in cinematic camera.
  • Fixed color of unit markers not updating properly to reflect amount of action points left.
  • Replaced grapple hook icon.

Kickstarter Updates

Our campaign on Kickstarter is in full gear, and we just passed the 33% mark with over 600 backers! We are thankful to all of you for supporting us, playing our game and sending your feedback. Please keep spreading the word and let your tactics loving friends know about our demo - we just updated it following your suggestions and requests.

As usual, we are looking forward to hear from you, so feel free to send us feedback or post in the community forum! Especially let us know what abilities you like most and whether Lift is going to be useful for your play style!

The Fort Triumph team

Kickstarter, Fresh demo and patch notes (19.4)

Kickstarter, Fresh demo and patch notes (19.4)

News

Only a day away from our Kickstarter launch, we wanted to fill you all in on our development progress, new features, major fixes and as an added bonus...

Kickstarter campaign announcement & new build

Kickstarter campaign announcement & new build

News 1 comment

After two years of development, Fort Triumph is headed into Kickstarter with a fresh demo. We need you to play, give us your feedback and help us make...

Dev update and Kickstarter campaign coming

Dev update and Kickstarter campaign coming

News 2 comments

Fort Triumph is approaching alpha status and Kickstarter launch, with a free demo coming soon to show our progress.

New Heroes

New Heroes

News 1 comment

We've been replacing and improving a lot of our 3D art before launch. The ranger hero was the first to receive a make over

Add file RSS Files
Fort Triumph Demo 0 5 6 Linux

Fort Triumph Demo 0 5 6 Linux

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Linux.

Fort Triumph Demo 0 5 6 Mac

Fort Triumph Demo 0 5 6 Mac

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Mac.

Fort Triumph Demo 0 5 6 Windows x64

Fort Triumph Demo 0 5 6 Windows x64

Demo 1 comment

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Windows...

Fort Triumph Demo 0 5 6 Windows x86

Fort Triumph Demo 0 5 6 Windows x86

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Windows...

Fort Triumph Demo 0.5.5 Linux

Fort Triumph Demo 0.5.5 Linux

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Linux

Fort Triumph Demo 0.5.5 Win x86

Fort Triumph Demo 0.5.5 Win x86

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Win x86

Comments
rogerbacon50
rogerbacon50

Everything looks great with this game except when a unit moves diagonally (left, right, left, right, left). It would be better if the unit could step off the underlying grid and move directly to the destination square in a straight line. When the unit is moving around objects its not so bad but that left-right turning when there is nothing in the way just looks awkward.

Reply Good karma Bad karma+2 votes
VitaminK
VitaminK

tracking this jewel!

cant wait to see where it goes, is there fund raising campaign or anything I can contribute too?

Reply Good karma Bad karma+2 votes
adamzeira Creator
adamzeira

Thanks so much :) That's very encouraging to hear. And yes actually! We're going to PAX prime to take a look at a few options, and afterwards we'll start preparing for a kickstarter (I hear it takes about 2 months). So at the end of november/beginning of december. We'll definitely let everyone here know

Reply Good karma+2 votes
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Fort Triumph
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Windows, Mac, Linux, XONE, PS4
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Fort Triumph
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Unity
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Latest tweets from @forttriumph

New goblin is in the house! Got moves. Little guy can't wait to be textured up.. #gamedev #indiedev #3dart #fantasy T.co

3hours ago

Did you see Mr. Troll? Join us today at 4PM UTC for #twitch #art & #unity3d #stream to finish him up ingame :)… T.co

6hours ago

Join us #live on modelling a Troll! Twitch.tv #art #twitch #stream #gamedev #indiedev #indiegame

Jun 28 2017

Artist's reply when asked about different cultures' architecture (You rock, Omer!) #gameart #indiedev #gamedev late… T.co

Jun 25 2017

Dev #twitch #stream is on! Join Guy with some #unity3d behind the scenes :) Twitch.tv #indiegame #indiedev #gamedev

Jun 22 2017

Time for #art #twitch #stream in a few minutes! Join Omer working on the world map :) Twitch.tv #indiegame #indiedev #gamedev

Jun 21 2017

RT @ProjectMQ: .@FortTriumph is next for #IndieFeatureFriday, made by a 9-person #IndieDev team from Tel Aviv, Isreal. #IndieGameT.co

Jun 16 2017

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