Greenlit!

Successfully funded on Kickstarter!

#6 Players Choice - Best Upcoming Indie 2015


Be Both Adventurer and Dungeon Master

With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

Core Gameplay Features

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Free to Play with hundreds of cards to win, craft, and purchase
  • Releasing on PC and Mac; iOS and Android to follow

Chat live -- just look for the Oracle at the bottom of the Labyrinth website. Or talk to us using: community forum, Labyrinth CCG Steam group, @labyrinthoracle, Facebook, or Twitch.

Bring 'action' to collectible card games

With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy

The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar

We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades

First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.


Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!

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Please vote for Labyrinth and make it the Indie of the Year!

*If you voted once already, please vote again. This is the second stage of the competition and you must vote a second time for your vote to count.

Development

The Art Team did an art pass on tutorials, camera, fx, and game pieces; completed the Forest level; worked on North Gate map; sculpted, created low poly model and rigged Faydin; created a boss piece; worked on North Gate map; created Celestial Giant camp screen idle animation; worked on textures for adventure map; created Thieves Guild tileset; working on rift concepts; set up locations and light; and worked on map mesh art.

The Audio Team set up ambient sound links and added Tutorial 1 to 3, scenario, and adventure map ambience; improved audio setup for story encounters; added UI sounds and fixed doubled up UI sounds.

The Design Team cleaned up adventure map and camp UI; adjusted map UI for camps and waypoints, then improved gate/waypoint flow; added warfare Faydin to tutorials; edited Blade Master tutorial; worked on Lavella Tutorial maps 1-3; balanced tutorials; ported queries from Appuri to Snowflake; edited Gate District content; wrote Northgate PvE 5 scenario; created scenarios and laid out map for Smithstone and added tip UI; fixed names and portrait; wrote script for zone 2; and cleaned up deck collect view.

The Engineering Team added dynamic content loading and wishlists to Store, plus updated store analytics; made 3D map functional and iterated on 3D map elements; improved map editor and waypoints; worked on raid notice rewards; fixed health meters; enabled replays from camp; worked on Adventure decks; added gate cinematics; fixed timeline tags, resetting losing battles, and resetting level feature, self-practice, button banners, maps; fixed replay issues; added teleport effect between waypoints; refactored quests; and coded cinematics.

3D Printed Korghan


Labyrinth CCG + tactical RPG : 3D Printed Korghan

Labyrinth CCG + tactical RPG : 3D Printed Korghan

News

Unboxing photos of a 3D printed Korghan from test run of GamePrint. Fantastic!

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

Labyrinth CCG + tactical RPG : 2 Year Dev Anniversary

News

To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major...

Labyrinth CCG + tactical RPG : 100th Update Patch

Labyrinth CCG + tactical RPG : 100th Update Patch

News

Card Fixes, Card Revisions, New Card, Retired Card, Development

Labyrinth CCG + tactical RPG : Week 100 Progress

Labyrinth CCG + tactical RPG : Week 100 Progress

News

We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art...

Comments  (0 - 10 of 16)
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BingbingWang
BingbingWang

Woow, super cool. Is there mobile version launched yet? Is that possible that you are looking for the mobile games publishers for the global marketing?

Reply Good karma Bad karma+1 vote
Bearkiddy
Bearkiddy

I may be blind or dumb or both but how do I get invited to play this awesome game?

Reply Good karma Bad karma+2 votes
Maninblue999
Maninblue999

Hey freerangegames

Would you consider adding "finishing moves" to the game, sort of like they have in Dragon age Origins?

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freerangegames Creator
freerangegames

That's an interesting idea. It might be difficult to implement since there are a variety of finishing moves, but we'll discuss it among our designers.

Reply Good karma+1 vote
Guest
Guest

me gusta este juego

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Skulling97
Skulling97

Looks really nice, i can't wait for play it.

Reply Good karma Bad karma+4 votes
Guest
Guest

"on it's quest" - > on its quest

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Barderella
Barderella

"on it's quest" ACTUALLY should be "on its' quest"
Learn grammar before you attempt to correct others bro.

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freerangegames Creator
freerangegames

Sorry, but its' is never correct. However, where is this typo? I cannot find it any where.

Reply Good karma+1 vote
Barderella
Barderella

Its' means "belonging to". That is correct version. However, I couldn't find that error anywhere either, so I wouldn't worry about it.

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freerangegames Creator
freerangegames

Its-not-its.info
Businesswritingblog.com
Thinking about it though, the possessive of its when talking about its as a word, would probably be its'. For example, "its' usage" which means "the usage of its". So never say never.

Reply Good karma+1 vote
freerangegames Creator
freerangegames

I've looked all over our pages here and cannot find the typo, "on it's quest". I must be blind. Can some one join me on this quest and help me find it? I doubt our guest here will see the reply to their message.

Reply Good karma+1 vote
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Labyrinth CCG + tactical RPG
Platforms
Windows, Mac, iOS, Android
Developer & Publisher
Free Range Games
Engine
Unity
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Labyrinthccg.com
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Latest tweets from @labyrinthoracle

RT @Skybound: Hey gang! Go vote!!! We're onto the next round! T.co

17hours ago

RT @ProjectMQ: Play as both adventurer and dungeon master in #IndieGame @labyrinthoracle's immersive 3D world! #IndieFeatureMondayT.co

17hours ago

Vote for Labyrinth and check out the 3D printed model of Korghan if you haven't seen it already. Plus our developme… T.co

18hours ago

Labyrinth made it into the top 100 in the Indie of the Year competition! Thank you very much for voting. Now to hel… T.co

22hours ago

We 3D printed Korgan. See the unboxing. Buff.ly T.co

Dec 5 2017

Vote for Labyrinth. It's quick and easy. Buff.ly #please! T.co

Dec 5 2017

"IMPORTANT ANNOUNCEMENT" from KnightLurker, #Labyrinth player Buff.ly

Dec 4 2017

We are live with our Official Stream! Stop on in and have Patrick test your Labyrinth! Twitch.tv

Dec 1 2017

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