Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities. Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

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Folk Tale WIP Update 3

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Description

What’s New?
- Sound effects overhaul
- Knight character and first pass animations
- Goblin Scout unit (features in Goblin cutscene)
- Voices – characters respond when selected and commanded
- Intro Voice Over
- First third of Grim Discovery cutscene, fully voice acted and animated
- Partial implementation of NGUI to migrate away the GUI from using Unity’s built in solution that causes garbage collection spikes, cause of some audio crackling
- Goblin Barbican at the entrance to the swamp zone
- Goblin Gator Mouth Temple near Barbican
- Goblin Snapper Huts
- Urzal’s Temple
- Urzal’s Vicious Vines spell (although you can’t trigger this yet)
- Full Tutorial system with dialog UI, voice over, and option to stop the narrator/tutorials
- Windmill can now be built (including construction phases), and harvesting will then return wheat there
- LOD system for tree billboarding to workaround Unity’s bugged billboarding that wasn’t responding to ambient light changes (day/night cycle)
- Free look camera changed to right mouse button instead of scrollwheel
- Male Peasants now run to any construction tasks