Floatlands is a lowpoly survival-exploration fps game where you play a robot as the main character, going up against other robots in a procedurally generated world.
Junk armor; Loot tables reworked; Reworking Deepend submarine and Buzzard helicopter; High tier armor sketch and model; Floatlands music: Reveal.
Player panel; Grass rendering; Navigation; Companion modeling and rigging; Outfits ans skins; New biome concept; Icons for UI; World bounds
Timelapse #5: Digital painting of islands and skies; RoboDog; Resources helper; Reducing loading times; Floatlands interview on IGDB.
Riverbanks, new trees, floating stones, exponential grass LOD, terrain minimums & maximums, critter concepts.
Recap of our latest devstream (creating Deep End submarine), other game assets, smoother terrain and Xmas giveaway!
Concept art for the beach and underwater biome; Dev stream #4.
Floatlands report from Slovenian games conference, where we showcased our game.
Preparing for SGC; 3D printing; Dev stream #2; New rock concepts; New rock and tree models; Light and scan radar for drone; Compiling the game.
Floatlands live stream; Better terrain generator; Setting up Wiki pages; Trees for swamp biome; Shotgun close encounter, adding effects; Reworking some...
Spartan & Roman skins; Dropship destruction; Clouds & flowmap; Controls menu; Swamp biome assets.
Adding clouds and a world map; More player skins; New swamp biome concept; Drone movement & destruction; Dropship movement
Ideas for armour sets & jetpacks; Armour sets; Drone destruction; Logic Gate system; Recording voices for NPCs.
Graphics/game settings; Junk recycler device; Scouting drone; Dropship; Skins
Character menu & build mode panel; Generic mouse swipe script; Outfits and speakers; Extra robot concepts; Mining drone in action; NPC battles.
New dev video update; UI changes; Scouting and mining drones; NPC reactions; Bug tracking; New team addition.
Procedural grass LOD; terrain shader; drone; randomized human NPCs; adding lamps; icons for electric devices.
The Techies; Continuing with dungeons; Electricity starter pack & Techies houses; Repair station implemented; Props for Techies; Chris Plexidas joins...
Humans of Floatlands in action; Farmer props, assets for electric system; Electric system; Concept for electricity elements.
Creating procedural LODs and baking meshes together; Particle effects & Critters; Build mode expansion; New biome concept.
Part of our team attended the EGX Rezzed event in London to showcase and let people try Floatlands for the first time.
Humans of Floatlands: The Farmers, The Techies, NPCs.
This week: Assembling the world; Questing; Robot NPC animations; Turrets.
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