Floatlands is a lowpoly survival-exploration fps game where you play a robot as the main character. There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Important part will be the resource gathering aspect - with gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies (raiding). The game world will consist of several biomes/environments such as normal, desert and snow. Each island will be different and have unique features (from biome, weather, flora & fauna structure) because they will be procedurally generated.

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Floatlands devblog #50

News

Preparing for SGC – slovenian games conference

DOMEN KONESKI

We have been preparing for an upcoming conference SGC – Slovenian Game Conference which will be held in Ljubljana, the capital of our beautiful country. Event focuses on development, marketing and bussiness, there is also an indie expo meant for teams to showcase their game in progress: from mobile games to PC and VR. We prepared some T-shirts, posters and 3D printed model of our dreadful sheep which can be yours! You will also have an opportunity to try Floatlands and chat with us. See you there!

SGC promo material floatlands

promo material for SGC


3D printing

ANDREJ KREBS & VILI VOLČINI

We delved into 3D printing a bit and prepared some animal models from the game for 3D printing and ordered some test prints. So far we’ve prepared and printed a model of the cute little sheep from the game. We’re also thinking about trying to print a rhino and a couple of deer.

3D print render lowpoly floatlands

3D print renders


Dev stream #2 – drawing new concepts & gameplay

DOMEN KONESKI & MITO HORVAT

Last friday we had our second live stream where Mito showed the process of creating concepts. He drew a couple of weapon sketches and there were even some good weapon ideas from our Twitch viewers that we tried out. In the second part of the stream Domen showcased some early gameplay footage. Check it out!


New rock concepts

MITO HORVAT

With the environment and the world constantly evolving we have decided that its about time we replace the old nature assets with new and improved ones. So I made a couple of new rocks for each biome, trees are next in line and to spice it all up we’ll add even more nature elements in the game to make it look more alive and less monotone.

reworked concepts rocks floatlands

new concepts for rocks


New rock and tree models

ANDREJ KREBS

We started reworking some assets from early development like the normal biome, since some of the assets in those biomes are still there from our prototype stage. So far we’ve modeled some new trees and some rock clutter.

new assets render floatlands

rendered models of new rocks and trees


Light & scan radar for drone

TADEJ VRANEŠIČ

Wohooo, after much testing EGX Showcase build was finally ready. Few details were added on a scanning drone such as a light and a scan radar. Few new avoid manouvers will be added soon, so droid flight wont be repetitive.

Compiling the game

VILI VOLČINI

This week was slow for me in terms of development. I was mostly smashing my head fixing various bugs. I have fixed some inventory bugs and a couple of fatal crashes. Afterwards I have successfully built the working prototype of Floatlands so we could internally test out the gameplay. I have finished junk shredder aswell which will turn useless items into useful resources.

Floatlands devblog #49

Floatlands devblog #49

News

Floatlands live stream; Better terrain generator; Setting up Wiki pages; Trees for swamp biome; Shotgun close encounter, adding effects; Reworking some...

Floatlands devblog #48 - weekly update

Floatlands devblog #48 - weekly update

News

Spartan & Roman skins; Dropship destruction; Clouds & flowmap; Controls menu; Swamp biome assets.

Floatlands devblog #47 - weekly update

Floatlands devblog #47 - weekly update

News

Adding clouds and a world map; More player skins; New swamp biome concept; Drone movement & destruction; Dropship movement

Floatlands devblog #46 - weekly update

Floatlands devblog #46 - weekly update

News

Ideas for armour sets & jetpacks; Armour sets; Drone destruction; Logic Gate system; Recording voices for NPCs.

Comments  (0 - 10 of 37)
Guest
Guest

Hey why did you guys remove the download?

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StudioTechtrics Creator
StudioTechtrics

We didn't remove anything.

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Tumult7
Tumult7

Game looks amazing, curious if ya'll could try to port it on switch? Would sell amazingly on their considering the lack of games.

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StudioTechtrics Creator
StudioTechtrics

Will see about porting, the focus now is to successfully launch it on PC and we'll go from there.

Reply Good karma+1 vote
Corbul
Corbul

sounds interesting! is it singleplayer, co-op, or multiplayer?

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StudioTechtrics Creator
StudioTechtrics

Sorry for a late reply. For now its singleplayer, but we have MP in mind as well.

Reply Good karma+1 vote
hatsune-fan
hatsune-fan

Hi cool people I also use Unity, and your game look positively awesome!

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hellceaser2
hellceaser2

I love the style! I am definitely tracking this from now on. Low poly is by far my favorite style, it is also a lot of fun to make and it is not always as simple to make even tho it might look simple.

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whelpsounds
whelpsounds

keep it going guys! Looks just gorgeous :)

Reply Good karma Bad karma+4 votes
StudioTechtrics Creator
StudioTechtrics

Thank you!

Reply Good karma+3 votes
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Floatlands
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Studio Techtrics
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Latest tweets from @floatlands

Preparing for the upcoming Slovenian games conference #feelgoodfriday #SGC2017 #gamedev #lowpoly #gaming #floatlands Floatlands.net

Sep 22 2017

The game included older trees, so we decided to redesign and remodel them. #ThrowbackThursday #unity3d #gamedevT.co

Sep 21 2017

Floatlands weapon concept design & Gameplay #indiedevhour #sketch #gamedev #lowpoly #gaming #floatlands Youtu.be via @YouTube

Sep 20 2017

Join @domen_koneski & Mito in today's live stream, 15.00 CET Twitch.tv #twitch #stream #gamedevT.co

Sep 15 2017

Like drawing sketches? Tune in to our dev stream tomorrow at 15.00 CET #sketch #stream #twitch #floatlands #gamedev Twitch.tv

Sep 14 2017

3D print of our sheep model came out pretty good. #3DPrinting #gamedev #indiedev #lowpoly #gaming #floatlands T.co

Sep 13 2017

Don't miss our next dev stream on Friday 15.00 CET. Topic: creating new concepts. #VideoGamesDay #gamedev #lowpoly #gaming #floatlands

Sep 12 2017

Floatlands T-shirt giveaway on our FB page, check it! Facebook.com #giveaway #gamedev #indiedev #lowpolyT.co

Sep 11 2017

Floatlands blog: better terrain generator, trees for swamp biome & more. #feelgoodfriday #unity3d #gamedev #lowpoly Floatlands.net

Sep 8 2017

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