A pixelated first person shooter made in Game Maker. Play through an exciting 16 mission Campaign mode, level up and dominate in offline multiplayer-esque Arena mode, survive wave after wave in Survival mode, and build custom levels for export in the Level Editor. Will support Texture Packs and future expansions including new maps, guns, a second episode, and more.

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New update in the works - Arena fixes, new Arena maps, weapon changes, etc.!

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I started working on a new update the other day, and it is going well. I fixed some problems I somehow overlooked for the past two releases, and I added 3-4 new arena maps. Also some slight Arena changes included, with a new handgun as a primary weapon and the ability to use an improved knife in place of equipment. Maybe eventually they'll be a new full fledged weapon, but I was intending on upgrading the engine entirely - using 3D weapons instead. Didn't go well. The new engine essentially has z-axis collisions, meaning you could jump on things and whatnot - an incomplete map demonstrates this. That part is complete, it's just difficult to reroute the AI's pathfinding to adapt to this change. So for now that will be on halt.

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