A pixelated first person shooter made in Game Maker. Play through an exciting 16 mission Campaign mode, level up and dominate in offline multiplayer-esque Arena mode, survive wave after wave in Survival mode, and build custom levels for export in the Level Editor. Will support Texture Packs and future expansions including new maps, guns, a second episode, and more.

RSS feed Fridjikk says
9 Fridjikk

Mar 6th, 2014 0 people agree 0 people don't

Not a bad game. I liked the style - small pixel shooter.

Justinsanity says
10 Justinsanity

Feb 12th, 2014 0 people agree 0 people don't

Amazing game.

Burrumballa says
10 Burrumballa

Sep 30th, 2013 0 people agree 0 people don't

EPIC game. Hope you continue this game, really i love it

FrozenBucket91 says
10 FrozenBucket91

Aug 17th, 2013 0 people agree 0 people don't

Do not let the simple graphics fool you, F.P.S is a fine game with some very interesting game play elements.

RainbowChicken says
8 RainbowChicken

Aug 12th, 2013 0 people agree 0 people don't

There was a whole ton of work put into this game, and it shows. Everything's executed well, and there's a ton of variety. However, some basic design choices mar the campaign.

The graphics: They're pretty. The pixelated stuff looks stylish, not old.
Arena mode: Perfectly captures the speed and craziness of a CoD match. Tons of fun. This alone earns the game a high rating; everything else is extra.
Survival mode: Another good addition. Well-developed, doesn't feel tacked on.
The guns: There's a lot of them. They feel different from each other.
Running and rolling: Although you can't jump, your character is quite agile and the game never feels as slow as some modern FPS's.
The allies: Allies aren't all that common in Game Maker shooters. When they're there you legitimately feel like someone's got your back.
Keys and so on: They stay in your possession when you die. This means a lot less retreading while still preventing you from blazing through the game.
The story: It exists. It's not just "Go kill some guys."
The arena maps: Fun, distinct, pretty, and not too big.

Quick deaths: If you're expected to do a whole lot in one go, then you'd better have a bit of room for error.
Respawning enemies: If you die, the enemies you already killed before your checkpoint reappear behind you. This slows down the game and makes backtracking much more painful.
The indoor graphics: Indoor areas are hard to navigate. The same textures are pasted over and over, and some are bad enough that it's hard to see where you're going in tight spaces (like the all-brown walls in some wooden areas).
Dialogue: It's well-written, but there's no voice acting and you can't click through it, so it can be a bit of a bore.
Some of the campaign levels' design: Big, nonlinear maps don't belong in a game that kills you for one bad move. Players who die are sent back a ways, enough that they might want to turn off the game instead of getting the "just one more try" feeling an FPS should inspire.

CasperThe3 says
8 CasperThe3

Mar 31st, 2013 0 people agree 0 people don't

I like it :)

AudioGhostX says
1 AudioGhostX

Nov 12th, 2013

No review provided

4729_ZeX says
8 4729_ZeX

Oct 1st, 2013

No review provided

ALIENwoods says
4 ALIENwoods

Aug 11th, 2013

No review provided

jfgh1337 says
10 jfgh1337

Aug 6th, 2013

No review provided

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