Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a unique and unforgettable tale shared between the players every time they dive into the game's world. Inspired by the strong vibe of 90's classic Amiga & C64 games like Defender of the Crown and Lords of the Realm, the cool story-driven-sandbox style of Mount & Blade games, the great grand strategy mixture of Crusader Kings and the diplomatic and intrigue aspects of fan-favorite novels like Game of Thrones (A Song of Fire and Ice).

Post news Report RSS Stable Version of Single Feudum Management Build Now Ready

The bugs are squashed...and there was much rejoicing! Now you can enjoy the latest offering from Feudums on your iOS and Android devices! Check it out!

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Make sure to download the latest stable build at

www.feudums.com/download or visit the Apple Store or Google Play.


Building a farm

CHANGELIST FOR 0.6.1470

Bugfixes

Display / GUI / Server stability Fixes

  • Fixed an issue that would prevent the Worlds list from being updated when there was an ended world in the list.
  • Potential Display issue with quickly opening and closing dialog boxes fixed
  • Occasional Hang ups on the server side has been fixed.
  • Fixed an issue that was the route cause of “Known Issue: Map disappearing on update”.
  • Map is now correctly updating whenever a new player has joined.
  • Selection ring is now correctly updated when clicked on a feudum through the Feudum buttons
  • Auto center animation upon logging in wouldn’t work properly and would be too long on bigger maps - removed. It should now just center on your home region instantly.
  • Upgrade and downgrade hints for settlements and castles now working properly
  • Action Toggles are no longer “jammed” after opening a Dialog.
  • Fixed a display issue making Efficiency modifier on Labor Assignments dialog not being refreshed correctly.
  • Fixed a display issue which caused Growth Rate and Morale modifiers on the Food Ration dialog to appear incorrectly.
  • ...Other smaller stability or layout bugfixes

battlefield Back

Game Logic Fixes

  • Negative Livestock. The bug that was causing zombie cows has been fixed.
  • Players now allowed to set labor assignments in ticks (turns)
  • Excess workers will still report to required work even if players set threshold to zero percent (0% means no required minimums, not that they don't have to work if all the other minimums are met).
  • Server now correctly updates default labor priorities for Seasons

coming soon kickstarter


Download the game here: www.feudums.com/download

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