Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a unique and unforgettable tale shared between the players every time they dive into the game's world. Inspired by the strong vibe of 90's classic Amiga & C64 games like Defender of the Crown and Lords of the Realm, the cool story-driven-sandbox style of Mount & Blade games, the great grand strategy mixture of Crusader Kings and the diplomatic and intrigue aspects of fan-favorite novels like Game of Thrones (A Song of Fire and Ice).
The family history you build playing Feudums can affect outcomes across your games. Read on to discover how!
family matters
In FEUDUMS’ ongoing Feature Sneak Peek series, we target and discuss an individual game design topic for each update. With the Map Editor being released...
forging worlds - terrains
Lead Developer of an AAA company and legendary, former Tribal Wars player and World Winner, void420 has asked .MM. a few questions about FEUDUMS. Below...
ask anything - enter the void
Check our quick look on FEUDUMS' alpha stage Map Editor and things that have been changed in favour of a better user experience.
a quick look on the map editor
“Free to Play” - the infamous monetization black magic of the gaming industry second only to over-priced DLCs. When you hear this phrase, your heart...
feudums’ monetization strategy
What kind of world do you want to play in? We’re currently building maps for the beta that make up FEUDUMS' landscape - they will act as the home worlds...
feudums - creation of worlds
The time is close for you to try yourself as a liege lord, to show your merits and choose your allegiances in FEUDUMS, the game where feudalism (and so...
building a realm in feudums
Come and check our new series about the making of FEUDUMS - let see how we are creating a map.
the making of feudums - creating a map
Come and check our new series about the making of FEUDUMS - let's see the different zoom levels with in-game video.
the making of feudums - view levels
We’re thrilled to announce that FEUDUMS has reached Alpha stage coverage! Read this small recap and our call to action, and take a seat on the train...
rally point
Come and check our new series about the making of FEUDUMS - the second part is about the game maps!
the making of feudums - maps ("hic sunt dracones")
Come and check our new series about the making of FEUDUMS, with insider topics about techie dilemmas, good or bad choices, in-progress and feature videos...
the making of feudums - birds and herds
Check how FEUDUMS uses a simultaneous turn-based approach to handle the massive amount of players – and how it integrates into the in-game time progression...
feudums - the anatomy of a turn based mmo
Check this small design sneak peek if you're interested in the tone and some key elements of Warfare in FEUDUMS, our coming MMO Strategy Game.
feudums warfare sneak peek
Please take a look at some of FEUDUMS' core game design features; things that are unique and/or important aspects of the core experience in our upcoming...
feudums features sneak peek
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