Roadwarden
Role PlayingRoadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and...
Fallen Legion is an open-world RPG to get lost in a new world. Currently under heavy development.
The main focus in FL is going to be the combat system. Every weapon will have its unique skillset and way of fighting.
For example: An axe will be able to give you a lot of extra strength and will have an ability to slow the targets, while crossbows will be able to deal extra damage if placed at a certain position, stunning them as well if you've activated the spell.
In that way I want to keep combat interesting by giving a lot of combinations and possibilities. Balancing might be a problem of course at launch but that will improve over time of course. I'd also love to hear feedback about this concept, so ask/comment away.
What will be available in the end:
- Quests (with a story line)
- Arena fighting (similar to Moddb.com)
- A lot of weapons (each with their own skillset)
- Lot of interaction
- A lot of villages
- Trading
The Arena might have an online PVP option in the future. It depends how smooth the development of the game goes.
The coming months I'll be working a LOT on this game, especially since I don't have any jobs or school now. Hope you'll enjoy.
If you want small updates as well, make sure to like the Facebook page: Facebook.com
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and...
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Deep Dark Wrath is a hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies and find its source with the help of powerful Enchanted...
Winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes...
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance...
Find yourself once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows...
I would like to see weapon animations upped a bit and more natural looking, however I have to remember that this is a WIP and you guys are still working hard it looking good.
This sounds like an interesting version of Elder Scrolls.
Very cool. Ill be watching.
"The main focus in FL is going to be the combat system."
Awesome!
So this game will take a realist look? For exemple; if i shoot an arrow in the knee of a bandit, will he fall on the ground?
Looks like a nice game btw.
It sure will have some effects in the game. It's not that he can't move anymore - if that happends to you your gameplay is ruined immediately. It's more that it'll give a slow for X duration. :)
depends, are you looking for a fast paced game, or a slower game that makes you think about whats happening, where its easier to die. If thats what you want, making them fall and unable to really move wouldnt be bad, cause they could do the same to you. but for fast paced, having them fall down would ruin it.
In my opinion, I think a slower paced, a more realistic experience would be more fun. It also would feel a lot more rewarding when you successfully defeat one or more enemies after coming up with a plan to do so. It would be exciting to survive a fight with archers and swordsmen when you know the arrow that just flew past you could have crippled you or killed you.
Well, so far I like it. World size so far looks great, with the huge mountains and hills. But, it still needs work, shadows seem a little messed up, same with the dirt paths, but I do realize it's WIP. Good work so far.
Thanks for the feedback! :) Let's see what I can make of it