EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale to bring you a planetary invasion simulator set in the EVE universe. Asking CCP for permission was the first thing we did and we have full permission to use their assets. See the FAQ for details.Your fleet starts in space, close to Earth. Between you and the planet is the enemy fleet. You must strike at targets on Earth whilst being ever mindful of the environmental effects of gravity and atmospheric re-entry. Compensate your turrets as your artillery shells curve off-course the closer you get to Earth. Use smaller ships to make a controlled descent and attack targets directly. Beware, your capital ships were never designed to make planetfall. Even if their armour saves them from burning up you are then left with a 100,000 tonne brick travelling towards solid rock at Mach 5.

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1 comment by Mob11 on Aug 16th, 2015

In between engine updates I have started work on basic path-finding for the AI. It can get a little frustrating juggling vectors in 3D but I have already created an auto-targeting function for ship turrets.

I'm also close to finishing the waypointing AI ships will use to travel between destinations. It works much the same as the turret function except it treats Earth as the "ship" and the ship as a turret mounted on its surface. I'm sketching out an AI Overseer function for controlling battles. This function will compile a database of all ships in the current session, their positions, their relative distances between each other, their health in terms of how many salvos from each ship it would take to destroy them, etc so that ships can decide who best to attack first or, if necessary, flee.

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Post comment Comments  (0 - 10 of 38)
harbinger_9789 Aug 13 2015 says:

Hi !
Much to say about this mod !
Awesome work and details, tracking !
Are you planning a demo or very alpha testing in further months ?
If you want testers for this baby, I'm in !

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DonBre Jul 21 2015 says:

the graphics look dam awesomely beautifullll!

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xaneks May 18 2015 says:

IF the invasion target is earth then it's not canon as EVE online takes place in the galaxy new eden hundreds of thousands if not millions of years after the collapse of the wormhole that connected the milky way and new eden but otherwise I am looking forward to this.

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xaneks May 18 2015 replied:

So I am assuming that somebody made it through the second gate. Am I correct?

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Mob11 Creator
Mob11 May 18 2015 replied:

I know, I plan to recut the Prophecy trailer into an intro that says the gate they constructed was a combined empire effort to make a second EVE gate. After the Amarr attack out of ideological reasons (no Earth until reclaiming here is finished) the fragile alliance between the other 3 falls apart and it's a free for all to get through the gate first as everyone in the immediate area was wiped out by the EMP pulse :).

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KonaTek Mar 2 2015 says:

what can i say... the graphic is much better than the original game :P

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war-lord-101 Jan 25 2015 says:

Well done on putting this much work into this man, if you change engine will you have to recreate all the ships again?

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Mob11 Creator
Mob11 Jan 25 2015 replied:

Not as such. Things like the texture masks, normal maps, ships with turrets modelled are all ready in a "raw" format. Every engine has a favoured format and unique method of combining all the assets into a working object. Once I work out how to get one ship in I can repeat it easily for all of them.

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Ninel Jan 25 2015 says:

Looks great, keep it up!

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war-lord-101 Nov 18 2014 says:

I'm surprised there isn't more people here. Cos what your doing now is just great

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