EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale to bring you a planetary invasion simulator set in the EVE universe. Asking CCP for permission was the first thing we did and we have full permission to use their assets. See the FAQ for details.Your fleet starts in space, close to Earth. Between you and the planet is the enemy fleet. You must strike at targets on Earth whilst being ever mindful of the environmental effects of gravity and atmospheric re-entry. Compensate your turrets as your artillery shells curve off-course the closer you get to Earth. Use smaller ships to make a controlled descent and attack targets directly. Beware, your capital ships were never designed to make planetfall. Even if their armour saves them from burning up you are then left with a 100,000 tonne brick travelling towards solid rock at Mach 5.

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4 comments by Mob11 on Dec 6th, 2014

One of the problems of using an engine still in development is that I can not progress until it does. I am considering "back-up" engines but nothing strikes me as suitable so far. In the mean time I've been working on ancillary features such as fleet formations.

Media - Procedural Fleet Generation

Fleet creation is procedural. You enter the approximate number of ships of each type you want and the fleet is produced using several random variables. Each formation of ships is clustered loosely around any ship that is significantly larger in size. Some ship types have unique formation options, like the battleship's 22-strong sphere formation. Though far too small to be visible, there are frigates and fighters in there too.

Media - Procedural Fleet Generation

And I threw in some eye-candy screens as well. This is EVE's new Blackbird model that will appear as a T2 Rook in EVE:WORLD.

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Post comment Comments  (0 - 10 of 29)
war-lord-101
war-lord-101 Nov 18 2014, 1:48am says:

I'm surprised there isn't more people here. Cos what your doing now is just great

+1 vote     reply to comment
ThePixelTheroy
ThePixelTheroy Jul 30 2014, 4:05am says:

Basiclly, EVE: Dust 541 and EVE: Online had a baby

+3 votes     reply to comment
Lord_Thash
Lord_Thash Jul 8 2014, 9:27pm says:

OH MY GOD I'M HYPED!

+3 votes     reply to comment
DaAn2002
DaAn2002 Jul 7 2014, 9:53pm says:

will the Tech 2 Amarr Battleships the Paladin - Marauder be in this?

+1 vote     reply to comment
Mob11 Creator
Mob11 Jul 8 2014, 6:47am replied:

Only if CCP update the Apocalypse hull, giving us a new ship model. Otherwise there are already so many ships for each faction that Tech 2 ships would just be needless padding. They also wouldn't have any special abilities implemented, just the raw firepower.

+1 vote   reply to comment
tiomat
tiomat Jul 6 2014, 2:45pm says:

шедевр

+1 vote     reply to comment
DonBre
DonBre Jun 14 2014, 4:32pm says:

Really impressive!

+1 vote     reply to comment
Lord_Thash
Lord_Thash Jun 7 2014, 12:45am says:

Wow! I very impressed by the video! Great job man! Looking forward to seeing more! :)

+2 votes     reply to comment
cinco
cinco Jun 1 2014, 5:07am buried:

(buried)

outerra engine+fail

-12 votes     reply to comment
WyldStyle
WyldStyle Jul 18 2014, 10:51am replied:

cinco=stupid

+1 vote     reply to comment
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EVE:WORLD
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Mob11
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