In Ensign-1 you play the role of a space fighter pilot returning from a deep space colonization mission. On arrival back to our own solar system, you find Earth has been colonized by a hostile alien force. It's now up to you, with the help of your mothership, the Ensign-1, to take it back Ensign-1 allows allows for complete freedom in approaching objectives. You can fight from the safety of your spacecraft, or land and exit to explore space stations and carriers on foot. You can commandeer any spacecraft in the game, no matter how big or how small. Defend an asteroid base, or take the fight to the enemy with a huge mothership, friends manning turrets, it's your choice. The game also features a multiplayer mode where players can explore a randomly generated galaxy, either fighting co-operatively to clean out enemy fighters, or battling each other for supremacy.

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Heavy metal
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AlexVSharp
AlexVSharp Apr 19 2012, 5:37pm says:

I don't know... Have you considered using more shadows to conceal the texture quality?

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xPearse
xPearse Apr 19 2012, 6:05pm replied:

It's not like the textures are bad, they might not be the best (If you compare them to other stuff) but they are still good. I like how the bump maps are coming along.

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AlCool
AlCool Apr 20 2012, 7:35am says:

Well the bump is coming along (Though I can't see why any of the detailing in this shot need normal maps over bump maps), but because these are hard surface metal objects, get the bump off of them!

The metal grates or the square metal blocks on the roof do not need ANY bump besides for fine detailing, and it just ends up making every model look like a puffy marshmellow. It has the clay look of doom 3 is you will.

The other jarring thing to start thinking about is how intense the spec is on some metals but not others, it really makes it look odd. I'll assume you do not have ambient occlusion in the engine yet, but is it planned?

(I don't mean to come off as a prick sorry if I do)

+3 votes     reply to comment
Aedelric
Aedelric Apr 22 2012, 7:05am says:

What it could do with is some ambient occlusion, it would give objects the depth they need.

+1 vote     reply to comment
alexhairyman
alexhairyman May 5 2012, 8:13pm says:

Is there a way to change weapons? Out of ship, cuz I've seen two different weapons, and, when will the level editor be open?

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Description

Nearly done bringing all old models up to speed with normal maps. Quite pleased with how its all looking now :D

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Date
Apr 19th, 2012
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