Enola is a horror/adventure game about love, hate, and death. You play as a young girl on a mysterious place, looking for her missing girlfriend. However, as you explore this world, you find there is something dark and evil lurking in the shadows. You’ll have to be quick and cunning to survive. Do you have what it takes to save your loved one before it's too late?

Postmortem: Our first Rezzed exhibition

Postmortem: Our first Rezzed exhibition

Apr 21, 2014 Event Coverage 0 comments

I’d dare say we were the first team from El Salvador, traveling from El Salvador to England, to exhibit at Rezzed. Here you can read how it all went.

Game ideas: guard impact for Enola?

Game ideas: guard impact for Enola?

Nov 19, 2013 Article 2 comments

You know how modern horror games have turned into these “hide and seek” or “hit me until I die” things because devs take away all means of defense because...

Interview with Nick Borrego by slasherjpc

Interview with Nick Borrego by slasherjpc

Oct 15, 2013 Interview 0 comments

ENOLA: Interview with Nick Borrego. A written interview was recently posted on Spawnfirst

Game Undesign: Designing around limitations

Game Undesign: Designing around limitations

Jun 3, 2013 Article 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Shadow men got moves!

Shadow men got moves!

May 8, 2013 Article 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Angelica animation test

Angelica animation test

Feb 25, 2013 Article 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

Enola gets motion capture!

Enola gets motion capture!

Feb 18, 2013 Article 1 comment

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...

Building characters (building Angelica)

Building characters (building Angelica)

Feb 12, 2013 Article 0 comments

Today I want to talk (or rather, write) about characters and why this matters. In some games, characters are "empty vessels" that players step into, but...

Enola alpha 0.6 is out!

Enola alpha 0.6 is out!

Jan 19, 2013 Article 0 comments

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too...

Evolution of Enola, and last post…

Evolution of Enola, and last post…

Jan 2, 2013 Article 2 comments

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about...

Enola character profiles: Building Angelica

Enola character profiles: Building Angelica

Dec 17, 2012 Article 0 comments

This may be good or bad, but to me story comes first, simply because I am not half as good at “designing” games as I am at writing. A while ago I’ve been...

More in saving games: "the treasure box"

More in saving games: "the treasure box"

Sep 24, 2012 Article 0 comments

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.

Why making a violent game may make sense

Why making a violent game may make sense

Aug 27, 2012 Interview 0 comments

I was interviewed by Eric Caoili from Gamasutra a couple of weeks ago. Someone on the comments asked why not make a non-violent game instead, and I thought...

The idea behind the cellar found in "the next level"

The idea behind the cellar found in "the next level"

Jul 19, 2012 Article 1 comment

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...

About saving games

About saving games

Jul 11, 2012 Article 0 comments

After watching many gameplay videos, and seeing people lose (a lot of) progress when they die, I'm wondering what's the best way to manage saves.

First ludum dare - Postmortem: Enola

First ludum dare - Postmortem: Enola

Dec 21, 2011 Article 0 comments

This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...

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Enola
Platform
Windows
Developer & Publisher
The Domaginarium
Contact
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Official Page
Thedomaginarium.com
Release Date
Released Mar 30, 2012
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Popular Features
Postmortem: Our first Rezzed exhibition
Postmortem: Our first Rezzed exhibition Event Coverage - Apr 21, 2014
Why making a violent game may make sense
Why making a violent game may make sense Interview - Aug 27, 2012
About saving games
About saving games Article - Jul 11, 2012
Evolution of Enola, and last post…
Evolution of Enola, and last post… Article - Jan 2, 2013
Enola gets motion capture!
Enola gets motion capture! Article - Feb 18, 2013
Angelica animation test
Angelica animation test Article - Feb 25, 2013
Shadow men got moves!
Shadow men got moves! Article - May 8, 2013