Enola is a horror/adventure game about fear, isolation and murder. You play as an unnamed woman who has awoken on a desolate island, without any knowledge of her whereabouts. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island and your own identity. You’ll have to be quick and cunning to survive; but do you have what it takes to save another life?
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation. My idea was to use an image-based motion capture system for that (and I was really crossing my fingers it would work, because I had only used it once, heh).
Posted by TheDomaginarium on Feb 18th, 2013
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Hello all!
This is a really short post. These past days I’ve been working on Angelica (as you know). The model is ready, and the next step is to animate her.
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation. My idea was to use an image-based motion capture system for that (and I was really crossing my fingers it would work, because I had only used it once, heh).
Finally yesterday I tested the system.

Basically, all you need to do is place a certain amount of Playstation Eye cameras around your actor, and then start recording. Then you use a virtual character that somewhat resembles your actor (based on skin color, clothing, etc.) and the software replicates your actor’s movement and applies it to the virtual avatar.
Since I use Maya for pretty much anything animation related (except facial animation, of course), I can use Maya’s toolset to retarget the motion to any game character I want.
Mocap is not the be and end of everything, so you still need to tweak animations, make some parts run faster, or make some poses stronger, but it’s definitely a time saver because tweaking and refining an animation takes a lot less time than animating everything from scratch.
I will post a video next week, when the in-engine version of Angelica has the body and face animation applied to her. Have a nice week!
Sound's great! Can't wait to see it :)