Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

Post news Report RSS Progress - after an intense first two weeks

We've been moving forward at speed over the last few days - and I'm amazed myself to see what we've put together, seeing that we only really started after Christmas!

Posted by on

Hey, first News article on Moddb! We certainly still have plenty of explaining the game concept to do - but for now lets plunge right in with a progress report!

Artwork: We have quite a few models now - if you wait a bit, you should be able to check out some of the models Bobs put together on the gallery here (they're well worth a look!). There's so many, we're not going to settle for DotA's "same old boring creeps" all game long, but have increasingly tougher (and cooler :P) tiers!

On the Code side, the basics are laid out now - spawning the various waves of "pawns", and selectable upgrades for the Engines (well - just for the "Knight" at the moment). Should be two by the end of tomorrow though!

There's loads more to see on our SVN. And the game is now in a semi playable state - me and Bob have agreed to have our first trial multiplayer game today! I reckon we'll probably have a barebones version together soon after that.

Not least - thanks to various people from the Spring Engine community for the encouragement and offers to help in one way or another so far! You're certainly a driver for me/us to go on.

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Engines of War
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Windows, Linux
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Spring
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Engines of War
Engines of War Real Time Strategy
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Spring
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