Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.
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Primary-secondary weapon differentiation (from Bob) | Locked | |
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Jan 21 2010 Anchor | ||
I think the Primary and secondary weapons are already pretty differentiated (not sure on Bishop - not played him much). For the Heavy, I'd think it's situational (want splash damage, are close, don't need high rate of fire? - use secondary). Edited by: SeanHeron |
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Jan 21 2010 Anchor | ||
Range for all of the secondaries is less, but that doesn't mean their is a purpose to having them. I would try thinking about the reasons for habing a secondary. It's not like we can currently run out of ammo and need to switch. Also unrelated to secondaries but related to purpose in design, the naturals should give the engine a usefeul tactic. ie: jump in and out of close range assault for the knight, hide and fire for the bishop, if SHTF for the rook, grenade to clear the area, and a scout heads up for the queen, to give it some far shots. |
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Jan 21 2010 Anchor | ||
We can't run out of ammo currently - but if you read what I wrote elsewhere (on abilities) that's a thought I'm playing with. I agree and disagree with your comment on the initial abilities - just like all the Engine abilities, they should together fit together for a style of play. That style can be team oriented though (eg for the [Fire]-Support - in my view we might want to push it towards a more general support role). But seperate thread would be warranted (hmm, just asked Alter-Heide to check, indeed you can't make threads - gimme a sec on that) |
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Jan 24 2010 Anchor | ||
Another way to gabout this is to make weapons over heat, similar to how they work in mass effect. There is no ammo to run out, but there is specialized ammo upgrades, and if you fire your weapon too much with out breaks for cooling it can over heat and wont fire until a significant cool down time. |
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