Eight Days in Convoke is a physics-based arcade game that places you into the cockpit of an alien craft tasked with the abduction of unknowing human. Gently and thoughtfully apply thrust and rotation to your craft to counter gravity and fly through the noire themed levels. Avoid dangers such as military grade AA Missile Launchers, fuel stealing EMP Pylons, solid materials and the ever present threat of finite fuel. Pilot your way through 40 levels across 8 European countries, Abduct humans to progress and repeat levels in ever quicker completion times to unlock bonus stars. Master the levels, conquer the human race.
So the page had been verified! Obviously you will know this if you are reading this as it wouldn't appear anyway, but I digress. I've created this page as I believe the project has moved forward enough to warrant it's announcement, and what better place to announce it then here!
Posted by ChrisMurray on Aug 1st, 2011
So the page had been verified! Obviously you will know this if you are reading this as it wouldn't appear anyway, but I digress. I've created this page as I believe the project has moved forward enough to warrant it's announcement, and what better place to announce it then here! Stay tuned to this page for all future updates as I will post them here first.
As for Eight Days In Convoke it is moving into a much more stable place. I have most of the mechanics sorted and bug free and a basis for the story mode. All I'm willing to say at this time, is that the game will be set in Europe during the last 8 days of the human species.
As for some of the other stuff, I have programmed around half the achievements and I am currently waiting on some external short story pieces that will be unlockable through gameplay. It's actually involved is quiet a nice mechanic which I will explain in more detail, further into the development cycle. If I had to put my money on where I think the project is at this time (in version terms) I would say it's exiting ALPHA and way on it's way to BETA which I might run publicly.
If you have any comments or suggestions, please don't hesitate to post or message me. Watch this space!