Pytheas is a galactic exploration, vehicle based, construction game. It has been in development since December 2010. A fleet from Earth's Exploratory Force has gone missing; you are sent to find it. After finding the aptly named ship, Pytheas, you could return to earth, report the find, and let a collection of search and rescue efforts do the rest. However, realizing that is boring, you decide to scour the nearby star systems with your brand new, eerily empty inter-stellar mammoth. Pytheas gives players the tools to execute thier ideas without the limitations of a game engine designed with a different purpose in mind. Barriers that limit how you can play are removed to allow for more freedom.

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1 comment by TheMadChemist on Apr 24th, 2013

Custom vehicle and base construction is one of the critical feature of the DyVox Sandbox and Pytheas. There are several ways to build new objects, ranging from advanced in-game editors to simple brick by brick placement. For the initial release, the latter will be the supported method. This construction mode was inspired by feedback from players on the Pytheas prototype. With any material or place-able selected, you can start building a new object with a few clicks of the mouse!

I put my best newscaster voice on and created this video together to briefly describe the basic construction mode.


The other build modes are currently a work-in-progress. I will go into more detail about those when they are presentable in a user-friendly state. The various build modes will become very useful in theĀ  Pytheas modes as well as custom game types.

The first release will focus on introducing the basic mechanics of the engine, including construction. Feedback will be critical to refine and further develop the construction features. I will have more information on that soon!
-TheMadChemist

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Pytheas Alpha v1.0

Pytheas Alpha v1.0

Jun 2, 2012 Demo 13 comments

Pytheas Alpha version 1.0 contains features for the construction and combat of fighter and shuttle class ships.

Post comment Comments  (0 - 10 of 69)
Benjamin385
Benjamin385 Apr 29 2013, 11:05pm says:

Shut up and Take my money!!!

+2 votes     reply to comment
hyd53Xniner
hyd53Xniner Apr 11 2013, 10:42pm says:

Great concept for a game. Sounds really cool.

Tried the demo, but it runs too hot for my laptop.
Will check back later in hopes of some graphics optimization in a later release.

+1 vote     reply to comment
TheMadChemist
TheMadChemist Apr 13 2013, 10:49am replied:

Thanks! I am happy to report I have added much more graphics scaling into the new engine. You will be able to reduced draw distances and the LOD system should lighten the load. I also have created an option to deactivate the advanced shaders, grass, ect.

+1 vote     reply to comment
LoLed
LoLed Feb 15 2013, 2:30pm says:

Where are the news or new Version? Or project closed?

+1 vote     reply to comment
TheMadChemist
TheMadChemist Feb 17 2013, 3:30pm replied:

The new version is getting close to completion. I've completely rewritten the game and improved the overall gameplay. I will get some news material together very soon. It's certainly not closed, it has evolved to make it different and unique.

+2 votes     reply to comment
Passmore
Passmore Jul 27 2012, 2:53pm says:

On the oger graphics screen i cannot use openGl and I cannot use the other option because it says it cannot read a certain zip. What do I do?

+1 vote     reply to comment
TheMadChemist
TheMadChemist Jul 27 2012, 9:52pm replied:

Sorry about that, OpenGL is currently not supported on the prototype engine, the next release will (already tested). What is the name of the zip it mentions? I don't think I've heard of the issue yet. I guess that post on the forums is from you? Post the info and I'll look into it.

+1 vote     reply to comment
hollisfenner
hollisfenner Jun 19 2012, 5:01pm says:

Crashed when using a mining rocket. It also took me 25 minutes to figure out how to fly my spaceship.

0 votes     reply to comment
TheMadChemist
TheMadChemist Jun 21 2012, 7:00pm replied:

The mining rocket issue has been fixed for the next release. I am ls making sure to add more tutorials and expand the key map. I see you're also making a space game with a similar space-exploration idea. Good luck to you man!

+2 votes     reply to comment
drmattsuu
drmattsuu Jun 17 2012, 2:51pm replied:

Thanks, Defiantly worth a go then. I've already completed a couple of the quick tutorials they have posted just to get a feel of how the engine operates. Perhaps after this research project I will have to create something simple first. But I like what you've done here, I would love to see this game blossom and maybe a possibility of multiplayer somewhere down the line... but I digress. I am defiantly tracking this as I really want to see what you do with it... and poking your brain every now and then couldn't hurt ether XD

+1 vote     reply to comment
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Dyvox Pytheas
Platform
Windows
Developed By
TheMadChemist
Engine
Custom Built
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Official Page
Dyvoxstudios.com
Release Date
TBD
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Adventure
Theme
Sci-Fi
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